SendInput()不产生任何可见的输出
本文关键字:任何可 输出 SendInput | 更新日期: 2023-09-27 18:14:08
我有问题获得SendInput函数产生任何类型的输出。所有结构体的定义如下(我把鼠标和硬件的都去掉了):
[StructLayout(LayoutKind.Explicit)]
public struct INPUT
{
[FieldOffset(0)]
public int type;
[FieldOffset(8)]
public MOUSEINPUT mi;
[FieldOffset(8)]
public KEYBDINPUT ki;
[FieldOffset(8)]
public HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
public struct KEYBDINPUT
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
我以以下方式发送密钥:
SetForegroundWindow(hProc); // using user32.dll switch to desired process
// send keydown
INPUT iKeyDown = new INPUT();
KEYBDINPUT sKeysDown = new KEYBDINPUT();
iKeyDown.type = KEYBD_INPUT_TYPE;
iKeyDown.ki = sKeysDown;
sKeysDown.wVk = 0;
sKeysDown.wScan = (ushort)0x1E;
sKeysDown.dwFlags = 0x0008 ;
sKeysDown.time = 0;
sKeysDown.dwExtraInfo = GetMessageExtraInfo();
我以完全相同的方式发送Key Up事件,除了dwFlags属性:
sKeysUp.dwFlags = 0x0008 | 0x0002;
最后,INPUT[] aInputs = new INPUT[] { iKeyDown, iKeyUp };
uint result = SendInput(2, aInputs, Marshal.SizeOf(iKeyDown)); // when dll importing, SetLastError = true
int error = Marshal.GetLastWin32Error();
Debug.WriteLine(result.ToString() + " " + error.ToString());
这样做的结果是,好吧,没有可见的输出,结果变量总是等于2(成功输入的数量),并且GetLastWin32Error()返回0(根据错误代码,它是成功的)。这里有我遗漏的东西吗?干杯!
我已经回答了我自己的问题-我填写结构不正确。而不是
INPUT iKeyDown = new INPUT();
KEYBDINPUT sKeysDown = new KEYBDINPUT();
iKeyDown.type = KEYBD_INPUT_TYPE;
iKeyDown.ki = sKeysDown;
sKeysDown.wVk = 0; // etc
我应该做
INPUT iKeyDown = new INPUT();
iKeyDown.type = KEYBD_INPUT_TYPE;
iKeyDown.ki.wvK = 0; // etc
。新的KEYBDINPUT()把事情搞砸了。我也把鼠标/键盘/硬件联合在自己的单独的结构,如GSerg建议。现在,它正按预期运作。