在c#中使用多线程从TwinCat遍历非二叉树状结构
本文关键字:遍历 二叉树 结构 TwinCat 多线程 | 更新日期: 2023-09-27 18:15:11
我正试图通过ADS接口优化我用来在TwinCat 3中找到标记符号的搜索算法。这个问题与TwinCat无关,所以不要被吓跑。
问题:符号不会立即加载。我认为TwinCatAds库使用延迟加载。符号具有非二叉非平衡树的树状结构。
解决方案:您可以打开多个流到ADS,并在多个线程中处理这些流。
问题是,我将第一层符号除以处理器内核的数量。因为树是不平衡的,一些线程完成得比其他线程快。因此,我需要一个更好的解决方案,如何在线程之间分配工作。
PS:我不能使用Parallel.ForEach()。由于流的存在,它会导致与单线程解决方案相同或更多的时间。我的测试代码看起来是这样的,它只是计算一个大项目的所有符号。
using TwinCAT.Ads;
using System.Threading;
using System.IO;
using System.Diagnostics;
using System.Collections;
namespace MultipleStreamsTest
{
class Program
{
static int numberOfThreads = Environment.ProcessorCount;
static TcAdsClient client;
static TcAdsSymbolInfoLoader symbolLoader;
static TcAdsSymbolInfoCollection[] collection = new TcAdsSymbolInfoCollection[numberOfThreads];
static int[] portionResult = new int[numberOfThreads];
static int[] portionStart = new int[numberOfThreads];
static int[] portionStop = new int[numberOfThreads];
static void Connect()
{
client = new TcAdsClient();
client.Connect(851);
Console.WriteLine("Conected ");
}
static void Main(string[] args)
{
Connect();
symbolLoader = client.CreateSymbolInfoLoader();
CountAllOneThread();
CountWithMultipleThreads();
Console.ReadKey();
}
static public void CountAllOneThread()
{
Stopwatch stopwatch = new Stopwatch();
int index = 0;
stopwatch.Start();
Console.WriteLine("Counting with one thread...");
//Count all symbols
foreach (TcAdsSymbolInfo symbol in symbolLoader)
{
index++;
}
stopwatch.Stop();
//Output
Console.WriteLine("Counted with one thred " + index + " symbols in " + stopwatch.Elapsed);
}
static public int countRecursive(TcAdsSymbolInfo symbol)
{
int i = 0;
TcAdsSymbolInfo subSymbol = symbol.FirstSubSymbol;
while (subSymbol != null)
{
i = i + countRecursive(subSymbol);
subSymbol = subSymbol.NextSymbol;
i++;
}
return i;
}
static public void countRecursiveMultiThread(object portionNum)
{
int portionNumAsInt = (int)portionNum;
for (int i = portionStart[portionNumAsInt]; i <= portionStop[portionNumAsInt]; i++)
{
portionResult[portionNumAsInt] += countRecursive(collection[portionNumAsInt][i]);//Collection Teil
}
}
static public void CountWithMultipleThreads()
{
Stopwatch stopwatch = new Stopwatch();
int sum = 0;
stopwatch.Start();
Console.WriteLine("Counting with multiple thread...");
for (int i = 0; i < numberOfThreads; i++)
{
collection[i] = symbolLoader.GetSymbols(true);
}
int size = (int)(collection[0].Count / numberOfThreads);
int rest = collection[0].Count % numberOfThreads;
int m = 0;
for (; m < numberOfThreads; m++)
{
portionStart[m] = m * size;
portionStop[m] = portionStart[m] + size - 1;
}
portionStop[m - 1] += rest;
Thread[] threads = new Thread[numberOfThreads];
for (int i = 0; i < numberOfThreads; i++)
{
threads[i] = new Thread(countRecursiveMultiThread);
threads[i].Start(i);
Console.WriteLine("Thread #" + threads[i].ManagedThreadId + " started, fieldIndex: " + i);
}
//Check when threads finishing:
int threadsFinished = 0;
bool[] threadFinished = new bool[numberOfThreads];
int x = 0;
while (true)
{
if (threads[x].Join(10) && !threadFinished[x] )
{
Console.WriteLine("Thread #" + threads[x].ManagedThreadId + " finished ~ at: " + stopwatch.Elapsed);
threadsFinished++;
threadFinished[x] = true;
}
x++;
x = x % numberOfThreads;
if (threadsFinished == numberOfThreads) break;
Thread.Sleep(50);
}
foreach (int n in portionResult)
{
sum += n;
}
sum += collection[0].Count;
stopwatch.Stop();
//Output
Console.WriteLine("Counted with multiple threds in Collection " + sum + " symbols " + " in " + stopwatch.Elapsed);
for (int i = 0; i < numberOfThreads; i++)
{
Console.WriteLine("#" + i + ": " + portionResult[i]);
}
}
}
}
控制台输出:
如果您试图运行代码,请使用TwinCat。广告版本4.0.17.0(我正在使用)。他们在NuGet的新版本中破坏了一些东西。
创建线程池并跟踪正在运行和空闲的线程状态。在每个分支检查是否有空闲线程,是否有分配线程给子分支