c#工作线程中的While循环用于监听命令和响应
本文关键字:监听 用于 命令 响应 循环 While 工作 线程 | 更新日期: 2023-09-27 18:16:32
问题概述:
我尝试使用线程(while..loop)来监听来自用户的命令。如果用户发送命令,它将在类(LoopingWorkerThread)中的全局变量中分配新值。
我不明白,如果我不把线程睡眠值低于10毫秒,我不会得到任何响应(它是在ListenCommand方法)。看起来全局参数在方法中被覆盖了"_CommandReceived",可能处理器运行得太快而忽略了参数的值已经改变了("_CommandReceived")。
如果有更好的机制请评论。我必须在ListenCommand while循环中锁定它
代码如下:
public class LoopingWorkerThread
{
/// <summary>
/// Local main thread for LoopingWorkerThread
/// </summary>
private Thread t;
/// <summary>
/// Local parameter to identify the LoopingWorkerThread Is On
/// </summary>
private bool _IsOn;
/// <summary>
/// Local parameter to store command received from user
/// </summary>
private int _CommandReceived;
/// <summary>
/// Local object to use for locking the LoopingWorker Thread
/// </summary>
private object _LockListenCommand = new object();
/// <summary>
/// Properties of LoopingWorker Thread Is On
/// </summary>
public bool IsOn
{
get { return _IsOn; }
set { _IsOn = value; }
}
/// <summary>
/// Property of storing the command received from user
/// </summary>
public int CommandReceived
{
get { return _CommandReceived; }
set { _CommandReceived = value; }
}
/// <summary>
/// Delegate for OnResponse Event Handler
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public delegate void OnResponseHandler(object sender, ResponseArg e);
/// <summary>
/// Event of OnResponse
/// </summary>
public event OnResponseHandler OnResponse;
/// <summary>
/// Constructor of LoopingWorkerThread Class
/// </summary>
public LoopingWorkerThread()
{
_IsOn = false;
}
/// <summary>
/// Method of LoopingWorkerThread Function
/// </summary>
private void ListenCommand()
{
lock (_LockListenCommand)
while (_IsOn)
{
switch (_CommandReceived)
{
case 0:
// Ignore default command
break;
case 1:
FireOnResponse("Received cmd 1, response [Hello One]");
break;
case 2:
FireOnResponse("Received cmd 2, response [Hello Two]");
break;
default:
FireOnResponse("Error. Received unidentified command - " + _CommandReceived.ToString());
break;
}
//Console.WriteLine("ThreadProc: Cmd:[{0}] - Response:{1}", _CommandReceived.ToString(), ReaderResponse);
// Reset or Clear the Command Received
_CommandReceived = 0;
// If the sleep less than 10 millisecond, it always don't catch the
// command received which assigned to 1 or 2. Don't understand, or is there
// any better method.
**Thread.Sleep(10);**
}
}
/// <summary>
/// Function of firing response event back to user
/// </summary>
/// <param name="message"></param>
private void FireOnResponse(string message)
{
ResponseArg myarg = new ResponseArg(message);
if (OnResponse != null)
OnResponse(this, myarg);
}
/// <summary>
/// Method of starting the LoopingWorkerThread
/// </summary>
public void Start()
{
_IsOn = true;
FireOnResponse("Main thread: Started.");
// The constructor for the Thread class requires a ThreadStart
// delegate that represents the method to be executed on the
// thread. C# simplifies the creation of this delegate.
t = new Thread(new ThreadStart(ListenCommand));
// Start ThreadProc. Note that on a uniprocessor, the new
// thread does not get any processor time until the main thread
// is preempted or yields. Uncomment the Thread.Sleep that
// follows t.Start() to see the difference.
t.Start();
//Thread.Sleep(0);
FireOnResponse("Main thread: Call Start().");
}
/// <summary>
/// Method of stopping the LoopingWorkerThread
/// </summary>
public void Stop()
{
_IsOn = false;
t.Join();
//t.Abort();
FireOnResponse("LoopingWorker Thread is stopped.");
}
/// <summary>
/// Method of sending command to the LoopingWorkerThread
/// </summary>
/// <param name="readercmd"></param>
public void SendCommand(int readercmd)
{
_CommandReceived = readercmd;
}
}
您的代码工作是因为Thread.Sleep
产生了正确读取_commandReceived
所需的必要内存屏障。如果你删除了Thread.Sleep
调用,那么你也删除了隐式内存屏障。显然,这并不是一个值得依赖的好机制。
更重要的是,你做这件事的方式是错误的。您应该使用的是生产者-消费者模式。这对于BlockingCollection
类来说非常容易,因为当队列为空时,它会阻塞Take
上的消费者。
public class Example
{
private BlockingCollection<int> commands = new BlockingCollection<int>();
public Example()
{
var thread = new Thread(Run);
thread.IsBackground = true;
thread.Start();
}
public void SendCommmand(int command)
{
commands.Add(command);
}
private void Run()
{
while (true)
{
int command = commands.Take();
ProcessCommand(command);
}
}
private void ProcessCommand(int command)
{
// Process the command here.
}
}
BlockingCollection
作为Reactive Extensions下载的一部分在3.5版本中可用。
尝试声明变量为volatile。更多信息请访问http://msdn.microsoft.com/en-us/library/x13ttww7.aspx