我怎么能等待3秒,然后设置一个bool为真,在c#
本文关键字:bool 一个 为真 等待 怎么能 3秒 然后 设置 | 更新日期: 2023-09-27 18:17:01
我的脚本/游戏/东西使游戏对象向右移动,当我点击舞蹈(我创建的按钮)时它停止。然后,当计数器(我可能不需要计数器,但我想等待3秒)达到3(一旦你点击舞蹈,计数器开始)时,我的游戏对象应该继续向右移动。
如果你能纠正代码,那就太好了。如果你能纠正它并向我解释我做错了什么,那就更棒了。我刚开始在Unity上学习c#。
using System;
using UnityEngine;
using System.Collections;
public class HeroMouvement : MonoBehaviour
{
public bool trigger = true;
public int counter = 0;
public bool timer = false;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{ //timer becomes true so i can inc the counter
if (timer == true)
{
counter++;
}
if (counter >= 3)
{
MoveHero();//goes to the function moveHero
}
if (trigger == true)
transform.Translate(Vector3.right * Time.deltaTime); //This moves the GameObject to the right
}
//The button you click to dance
void OnGUI()
{
if (GUI.Button(new Rect(10, 10, 50, 50), "Dance"))
{
trigger = false;
timer = true;//now that the timer is set a true once you click it,The uptade should see that its true and start the counter then the counter once it reaches 3 it goes to the MoveHero function
}
}
void MoveHero()
{ //Set the trigger at true so the gameobject can move to the right,the timer is at false and then the counter is reseted at 0.
trigger = true;
timer = false;
counter = 0;
}
}
使用协程很容易做到这一点:
void Update()
{
if (trigger == true)
transform.Translate(Vector3.right * Time.deltaTime); //This moves the GameObject to the right
}
void OnGUI()
{
if (GUI.Button(new Rect(10, 10, 50, 50), "Dance"))
{
StartCoroutine(DoTheDance());
}
}
public IEnumerator DoTheDance() {
trigger = false;
yield return new WaitForSeconds(3f); // waits 3 seconds
trigger = true; // will make the update method pick up
}
请参阅https://docs.unity3d.com/Manual/Coroutines.html了解有关协程及其使用方法的更多信息。当尝试执行一系列定时事件时,它们非常简洁。
我认为最简单的方法是使用Invoke:
Unity3D调用
if (timer == true) Invoke("MoveHero", 3);
我更喜欢使用StartCoroutine链接如下:http://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html
,
void Foo () { StartCoroutine (Begin ()); }
IEnumerator Begin ()
{
yield return new WaitForSeconds (3);
// Code here will be executed after 3 secs
//Do stuff here
}
首先将counter设置为float。将"counter++;
"改为"counter += Time.deltaTime
"。每帧调用Update(),因此第三帧的counter将为3。time。deltatime给出了这一帧和前一帧之间的时间。总结就像一个计时器。
我将在多线程中使用这个:
DateTime a = DateTime.Now;
DateTime b = DateTime.Now.AddSeconds(2);
while (a < b)
{
a = DateTime.Now;
}
bool = x;
如果你只需要等待,你可以使用Thread的sleep方法
System.Threading.Thread.Sleep(3000);