c# 'fixed'包含固定数组的托管不安全结构上的语句
本文关键字:不安全 语句 结构上 fixed 包含固 数组 | 更新日期: 2023-09-27 18:17:51
我一直在尝试确定c#中对于包含固定数组的托管不安全结构使用fixed语句的真正成本是什么。请注意,我指的不是非托管结构体。
具体来说,是否有理由避免下面的"MultipleFixed"类显示的模式?是否简单地将数据固定为非零,接近零的成本(==成本类似于设置&当进入/退出固定范围时清除单个标志),或者它是否足够重要,以便在可能的情况下避免?
显然,这些类是用来帮助解释问题的。这适用于XNA游戏中的高使用数据结构,其中数据的读/写性能至关重要,所以如果我需要修复数组并将其传递到任何地方,我会这样做,但如果根本没有区别,我更愿意将fixed()保留在方法中,以帮助保持函数签名稍微更易于移植到不支持不安全代码的平台。(是的,这是一些额外的grunt代码,但无论如何…)
unsafe struct ByteArray
{
public fixed byte Data[1024];
}
class MultipleFixed
{
unsafe void SetValue(ref ByteArray bytes, int index, byte value)
{
fixed(byte* data = bytes.Data)
{
data[index] = value;
}
}
unsafe bool Validate(ref ByteArray bytes, int index, byte expectedValue)
{
fixed(byte* data = bytes.Data)
{
return data[index] == expectedValue;
}
}
void Test(ref ByteArray bytes)
{
SetValue(ref bytes, 0, 1);
Validate(ref bytes, 0, 1);
}
}
class SingleFixed
{
unsafe void SetValue(byte* data, int index, byte value)
{
data[index] = value;
}
unsafe bool Validate(byte* data, int index, byte expectedValue)
{
return data[index] == expectedValue;
}
unsafe void Test(ref ByteArray bytes)
{
fixed(byte* data = bytes.Data)
{
SetValue(data, 0, 1);
Validate(data, 0, 1);
}
}
}
同样,我寻找了类似的问题,我发现最接近的是这个,但这个问题是不同的,因为它只关注纯托管代码和在该上下文中使用fixed的特定成本。
这其实是我自己的一个有趣的问题。
我设法获得的结果表明性能损失的原因与'fixed'语句本身略有不同。
您可以看到我运行的测试和下面的结果,但我从中得出以下观察结果:
- 使用'fixed'与纯指针(x*),不带IntPtr的性能与托管代码一样好;在发布模式下,如果不经常使用fixed, 甚至更好-这是访问多个数组值的最高效方式
- 在调试模式下,使用'fixed'(在循环内)对性能有很大的负面影响,但在发布模式下,它几乎和正常的数组访问一样好(方法FixedAccess);
- 在一个引用类型的参数值(float[])上使用'ref'始终是更高或相同的性能(两种模式) 当使用IntPtr算法(IntPtrAccess)时,
- 调试模式与释放模式相比有显著的性能下降,但对于这两种模式,性能都比正常的数组访问更差
- 如果使用的偏移量没有与数组值的偏移量对齐,那么无论哪种模式,性能都很糟糕(实际上两种模式都需要相同的时间)。这适用于'float',但它对'int' 没有任何影响。
多次运行测试,结果略有不同,但大致一致。也许我应该运行多个系列的测试并计算平均时间,但是我没有时间:)
第一个测试类:
class Test {
public static void NormalAccess (float[] array, int index) {
array[index] = array[index] + 2;
}
public static void NormalRefAccess (ref float[] array, int index) {
array[index] = array[index] + 2;
}
public static void IntPtrAccess (IntPtr arrayPtr, int index) {
unsafe {
var array = (float*) IntPtr.Add (arrayPtr, index << 2);
(*array) = (*array) + 2;
}
}
public static void IntPtrMisalignedAccess (IntPtr arrayPtr, int index) {
unsafe {
var array = (float*) IntPtr.Add (arrayPtr, index); // getting bits of a float
(*array) = (*array) + 2;
}
}
public static void FixedAccess (float[] array, int index) {
unsafe {
fixed (float* ptr = &array[index])
(*ptr) = (*ptr) + 2;
}
}
public unsafe static void PtrAccess (float* ptr) {
(*ptr) = (*ptr) + 2;
}
}
和测试本身:
static int runs = 1000*1000*100;
public static void Print (string name, Stopwatch sw) {
Console.WriteLine ("{0}, items/sec = {1:N} 't {2}", sw.Elapsed, (runs / sw.ElapsedMilliseconds) * 1000, name);
}
static void Main (string[] args) {
var buffer = new float[1024*1024*100];
var len = buffer.Length;
var sw = new Stopwatch();
for (int i = 0; i < 1000; i++) {
Test.FixedAccess (buffer, 55);
Test.NormalAccess (buffer, 66);
}
Console.WriteLine ("Starting {0:N0} items", runs);
sw.Restart ();
for (int i = 0; i < runs; i++)
Test.NormalAccess (buffer, i % len);
sw.Stop ();
Print ("Normal access", sw);
sw.Restart ();
for (int i = 0; i < runs; i++)
Test.NormalRefAccess (ref buffer, i % len);
sw.Stop ();
Print ("Normal Ref access", sw);
sw.Restart ();
unsafe {
fixed (float* ptr = &buffer[0])
for (int i = 0; i < runs; i++) {
Test.IntPtrAccess ((IntPtr) ptr, i % len);
}
}
sw.Stop ();
Print ("IntPtr access (fixed outside loop)", sw);
sw.Restart ();
unsafe {
fixed (float* ptr = &buffer[0])
for (int i = 0; i < runs; i++) {
Test.IntPtrMisalignedAccess ((IntPtr) ptr, i % len);
}
}
sw.Stop ();
Print ("IntPtr Misaligned access (fixed outside loop)", sw);
sw.Restart ();
for (int i = 0; i < runs; i++)
Test.FixedAccess (buffer, i % len);
sw.Stop ();
Print ("Fixed access (fixed inside loop)", sw);
sw.Restart ();
unsafe {
fixed (float* ptr = &buffer[0]) {
for (int i = 0; i < runs; i++) {
Test.PtrAccess (ptr + (i % len));
}
}
}
sw.Stop ();
Print ("float* access (fixed outside loop)", sw);
sw.Restart ();
unsafe {
for (int i = 0; i < runs; i++) {
fixed (float* ptr = &buffer[i % len]) {
Test.PtrAccess (ptr);
}
}
}
sw.Stop ();
Print ("float* access (fixed in loop)", sw);
最后是结果:
调试模式
Starting 100,000,000 items
00:00:01.0373583, items/sec = 96,432,000.00 Normal access
00:00:00.8582307, items/sec = 116,550,000.00 Normal Ref access
00:00:01.8822085, items/sec = 53,134,000.00 IntPtr access (fixed outside loop)
00:00:10.5356369, items/sec = 9,492,000.00 IntPtr Misaligned access (fixed outside loop)
00:00:01.6860701, items/sec = 59,311,000.00 Fixed access (fixed inside loop)
00:00:00.7577868, items/sec = 132,100,000.00 float* access (fixed outside loop)
00:00:01.0387792, items/sec = 96,339,000.00 float* access (fixed in loop)
<<p> 释放模式/strong> Starting 100,000,000 items
00:00:00.7454832, items/sec = 134,228,000.00 Normal access
00:00:00.6619090, items/sec = 151,285,000.00 Normal Ref access
00:00:00.9859089, items/sec = 101,522,000.00 IntPtr access (fixed outside loop)
00:00:10.1289018, items/sec = 9,873,000.00 IntPtr Misaligned access (fixed outside loop)
00:00:00.7899355, items/sec = 126,742,000.00 Fixed access (fixed inside loop)
00:00:00.5718507, items/sec = 175,131,000.00 float* access (fixed outside loop)
00:00:00.6842333, items/sec = 146,198,000.00 float* access (fixed in loop)
根据经验,在最好的情况下,开销在32位JIT上是~270%,在64位JIT上是~200%(并且开销会随着调用次数的增加而增加)。fixed
)。所以如果性能真的很关键,我会尽量减少你的fixed
块。
对不起,我对固定/不安全代码不够熟悉,不知道为什么会这样
我还增加了一些TestMore
方法,将您的两个测试方法调用10次而不是2次给出一个更真实的场景,在fixed
结构上调用多个方法。
我使用的代码:
class Program
{
static void Main(string[] args)
{
var someData = new ByteArray();
int iterations = 1000000000;
var multiple = new MultipleFixed();
var single = new SingleFixed();
// Warmup.
for (int i = 0; i < 100; i++)
{
multiple.Test(ref someData);
single.Test(ref someData);
multiple.TestMore(ref someData);
single.TestMore(ref someData);
}
// Environment.
if (Debugger.IsAttached)
Console.WriteLine("Debugger is attached!!!!!!!!!! This run is invalid!");
Console.WriteLine("CLR Version: " + Environment.Version);
Console.WriteLine("Pointer size: {0} bytes", IntPtr.Size);
Console.WriteLine("Iterations: " + iterations);
Console.Write("Starting run for Single... ");
var sw = Stopwatch.StartNew();
for (int i = 0; i < iterations; i++)
{
single.Test(ref someData);
}
sw.Stop();
Console.WriteLine("Completed in {0:N3}ms - {1:N2}/sec", sw.Elapsed.TotalMilliseconds, iterations / sw.Elapsed.TotalSeconds);
Console.Write("Starting run for More Single... ");
sw = Stopwatch.StartNew();
for (int i = 0; i < iterations; i++)
{
single.Test(ref someData);
}
sw.Stop();
Console.WriteLine("Completed in {0:N3}ms - {1:N2}/sec", sw.Elapsed.TotalMilliseconds, iterations / sw.Elapsed.TotalSeconds);
Console.Write("Starting run for Multiple... ");
sw = Stopwatch.StartNew();
for (int i = 0; i < iterations; i++)
{
multiple.Test(ref someData);
}
sw.Stop();
Console.WriteLine("Completed in {0:N3}ms - {1:N2}/sec", sw.Elapsed.TotalMilliseconds, iterations / sw.Elapsed.TotalSeconds);
Console.Write("Starting run for More Multiple... ");
sw = Stopwatch.StartNew();
for (int i = 0; i < iterations; i++)
{
multiple.TestMore(ref someData);
}
sw.Stop();
Console.WriteLine("Completed in {0:N3}ms - {1:N2}/sec", sw.Elapsed.TotalMilliseconds, iterations / sw.Elapsed.TotalSeconds);
Console.ReadLine();
}
}
unsafe struct ByteArray
{
public fixed byte Data[1024];
}
class MultipleFixed
{
unsafe void SetValue(ref ByteArray bytes, int index, byte value)
{
fixed (byte* data = bytes.Data)
{
data[index] = value;
}
}
unsafe bool Validate(ref ByteArray bytes, int index, byte expectedValue)
{
fixed (byte* data = bytes.Data)
{
return data[index] == expectedValue;
}
}
public void Test(ref ByteArray bytes)
{
SetValue(ref bytes, 0, 1);
Validate(ref bytes, 0, 1);
}
public void TestMore(ref ByteArray bytes)
{
SetValue(ref bytes, 0, 1);
Validate(ref bytes, 0, 1);
SetValue(ref bytes, 0, 2);
Validate(ref bytes, 0, 2);
SetValue(ref bytes, 0, 3);
Validate(ref bytes, 0, 3);
SetValue(ref bytes, 0, 4);
Validate(ref bytes, 0, 4);
SetValue(ref bytes, 0, 5);
Validate(ref bytes, 0, 5);
}
}
class SingleFixed
{
unsafe void SetValue(byte* data, int index, byte value)
{
data[index] = value;
}
unsafe bool Validate(byte* data, int index, byte expectedValue)
{
return data[index] == expectedValue;
}
public unsafe void Test(ref ByteArray bytes)
{
fixed (byte* data = bytes.Data)
{
SetValue(data, 0, 1);
Validate(data, 0, 1);
}
}
public unsafe void TestMore(ref ByteArray bytes)
{
fixed (byte* data = bytes.Data)
{
SetValue(data, 0, 1);
Validate(data, 0, 1);
SetValue(data, 0, 2);
Validate(data, 0, 2);
SetValue(data, 0, 3);
Validate(data, 0, 3);
SetValue(data, 0, 4);
Validate(data, 0, 4);
SetValue(data, 0, 5);
Validate(data, 0, 5);
}
}
}
在。net 4.0中,32位JIT:
CLR Version: 4.0.30319.239
Pointer size: 4 bytes
Iterations: 1000000000
Starting run for Single... Completed in 2,092.350ms - 477,931,580.94/sec
Starting run for More Single... Completed in 2,236.767ms - 447,073,934.63/sec
Starting run for Multiple... Completed in 5,775.922ms - 173,132,528.92/sec
Starting run for More Multiple... Completed in 26,637.862ms - 37,540,550.36/sec
在。net 4.0中,64位JIT:
CLR Version: 4.0.30319.239
Pointer size: 8 bytes
Iterations: 1000000000
Starting run for Single... Completed in 2,907.946ms - 343,885,316.72/sec
Starting run for More Single... Completed in 2,904.903ms - 344,245,585.63/sec
Starting run for Multiple... Completed in 5,754.893ms - 173,765,185.93/sec
Starting run for More Multiple... Completed in 18,679.593ms - 53,534,358.13/sec