VB FileSystem.Copy-如何获取重命名文件的新名称
本文关键字:重命名 文件 新名 获取 Copy- FileSystem 何获取 VB | 更新日期: 2023-09-27 18:19:27
我正在使用此函数将文件复制到程序目录中:
new Computer().FileSystem.CopyFile(source,
destination,
UIOption.AllDialogs,
UICancelOption.ThrowException);
如果存在具有相同名称的文件,则会向用户显示常规窗口对话框,要求替换、取消或用新名称复制。
是否要返回该文件的新名称
我发现了这段代码,它做了你想要的事情,但我的解释是C#。。。
public class Win32ApiUtils
{
[StructLayout(LayoutKind.Sequential, Pack = 2, CharSet = CharSet.Unicode)]
public struct SHFILEOPSTRUCT
{
public IntPtr hwnd;
public FO_Func WFunc;
[MarshalAs(UnmanagedType.LPWStr)]
public string PFrom;
[MarshalAs(UnmanagedType.LPWStr)]
public string pTO;
public ushort fFlags;
public bool FAnyOperationsAborted;
public IntPtr HNameMappings;
[MarshalAs(UnmanagedType.LPWStr)]
public string LpszProgressTitle;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct SHNAMEMAPPING
{
[MarshalAs(UnmanagedType.LPWStr)]
public string PszOldPath;
[MarshalAs(UnmanagedType.LPWStr)]
public string PszNewPath;
public int CchOldPath;
public int CchNewPath;
}
[StructLayout(LayoutKind.Sequential)]
private struct HANDLETOMAPPINGS
{
public uint UNumberOfMappings;
public IntPtr LpSHNameMapping;
}
[DllImport("Shell32.dll", CharSet = CharSet.Unicode)]
private static extern int SHFileOperation(ref SHFILEOPSTRUCT LpFileOp);
[DllImport("Shell32.dll")]
private static extern void SHFreeNameMappings(SHNAMEMAPPING IntPtr);
public static int CopyFiles()
{
// set up our file operation structure
SHFILEOPSTRUCT sh;
sh.hwnd = IntPtr.Zero;
sh.WFunc = FO_Func.FO_COPY;
sh.PFrom = @"C:'temp'f1'a.txt" + Constants.vbNullChar + @"C:'temp'f1'b.txt" + Constants.vbNullChar +
Constants.vbNullChar;
sh.fFlags = (ushort)FILEOP_FLAGS_ENUM.FOF_ALLOWUNDO
| (ushort)FILEOP_FLAGS_ENUM.FOF_MULTIDESTFILES
| (ushort)FILEOP_FLAGS_ENUM.FOF_WANTMAPPINGHANDLE;
sh.FAnyOperationsAborted = false;
sh.HNameMappings = IntPtr.Zero;
sh.LpszProgressTitle = null;
sh.pTO = @"C:'temp'a.txt" + Constants.vbNullChar + @"C:'temp'b.txt" + Constants.vbNullChar +
Constants.vbNullChar;
int ret = SHFileOperation(ref sh);
if (sh.HNameMappings != IntPtr.Zero)
{
// Copy from Sh.HNameMappings to HANDLETOMAPPINGS
HANDLETOMAPPINGS mappings =
(HANDLETOMAPPINGS)Marshal.PtrToStructure(sh.HNameMappings, typeof(HANDLETOMAPPINGS));
// initialize the pointer for reading at the position of the mappings.LpSHNameMapping
IntPtr ptr = mappings.LpSHNameMapping;
for (int I = 0; I < (int)mappings.UNumberOfMappings; I++)
{
// read from the pointer
// copying to SHNAMEMAPPING
SHNAMEMAPPING mapping = (SHNAMEMAPPING)Marshal.PtrToStructure(ptr, typeof(SHNAMEMAPPING));
// create file info from mapping
// something we can get at
FileInfo fileNew = new FileInfo(mapping.PszNewPath);
Console.WriteLine("new file name: {0}", fileNew.Name);
// advance by the size of the structure to the next SHNAMEMAPPING
ptr = new IntPtr(ptr.ToInt32() + Marshal.SizeOf(typeof(SHNAMEMAPPING)));
}
}
return ret;
}
[Flags]
private enum FILEOP_FLAGS_ENUM : ushort
{
FOF_MULTIDESTFILES = 0x0001,
FOF_CONFIRMMOUSE = 0x0002,
FOF_SILENT = 0x0004, // don't create progress/report
FOF_RENAMEONCOLLISION = 0x0008,
FOF_NOCONFIRMATION = 0x0010, // Don't prompt the user.
FOF_WANTMAPPINGHANDLE = 0x0020, // Fill in SHFILEOPSTRUCT.hNameMappings
// Must be freed using SHFreeNameMappings
FOF_ALLOWUNDO = 0x0040,
FOF_FILESONLY = 0x0080, // on *.*, do only files
FOF_SIMPLEPROGRESS = 0x0100, // means don't show names of files
FOF_NOCONFIRMMKDIR = 0x0200, // don't confirm making any needed dirs
FOF_NOERRORUI = 0x0400, // don't put up error UI
FOF_NOCOPYSECURITYATTRIBS = 0x0800, // dont copy NT file Security Attributes
FOF_NORECURSION = 0x1000, // don't recurse into directories.
FOF_NO_CONNECTED_ELEMENTS = 0x2000, // don't operate on connected elements.
FOF_WANTNUKEWARNING = 0x4000,
// during delete operation, warn if nuking instead of recycling (partially overrides FOF_NOCONFIRMATION)
FOF_NORECURSEREPARSE = 0x8000, // treat reparse points as objects, not containers
}
public enum FO_Func : uint
{
FO_MOVE = 0x0001,
FO_COPY = 0x0002,
FO_DELETE = 0x0003,
FO_RENAME = 0x0004,
}
}
}