NAudio recording

本文关键字:recording NAudio | 更新日期: 2023-09-27 18:21:30

我在这里有这个代码:

 NAudio.Wave.WaveIn sourceStream = null;
    NAudio.Wave.DirectSoundOut waveOut = null;
    NAudio.Wave.WaveFileWriter waveWriter = null;
        private void button3_Click(object sender, RoutedEventArgs e) // Start
    {
        ShowImage();
        sourceStream = new NAudio.Wave.WaveIn();
        sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, 2);
        NAudio.Wave.WaveInProvider waveIn = new NAudio.Wave.WaveInProvider(sourceStream);
        waveOut = new NAudio.Wave.DirectSoundOut();
        waveOut.Init(waveIn);
        sourceStream.StartRecording();
    }
    private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
    {
        if (waveWriter == null) return;
        waveWriter.WriteData(e.Buffer, 0, e.BytesRecorded);
        waveWriter.Flush();
    }
    private void btnStop_Click(object sender, RoutedEventArgs e)
    {
        if (waveOut != null)
        {
            waveOut.Stop();
            waveOut.Dispose();
            waveOut = null;
        }
        if (sourceStream != null)
        {
            sourceStream.StopRecording();
            sourceStream.Dispose();
            sourceStream = null;
        }
        if (waveWriter != null)
        {
            waveWriter.Dispose();
            waveWriter = null;
        }
        sourceStream = new NAudio.Wave.WaveIn();
        sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, 2);
        sourceStream.DataAvailable += new EventHandler<NAudio.Wave.WaveInEventArgs>(sourceStream_DataAvailable);
        waveWriter = new NAudio.Wave.WaveFileWriter(@"../../StoryImages/", sourceStream.WaveFormat);
        sourceStream.StopRecording();
    }

我做得对吗?我看过教程并尝试过,但我在编程方面真的很弱,Buffer有一个问题,似乎会破坏我的整个应用程序。它总是说缓冲区已满。有问题

WriteData(e.Buffer,0,e.BytesRecorded);

我使用NAudio在WPF中做这件事,我使用visual studio 2010。

NAudio recording

也许我误解了你的意思,但你发布的代码似乎有点不结构化。当您使用button_Click开始录制时,WaveWriter仍然为空。为什么不在button_click中创建一个这个编写器的实例呢?

总的来说,我建议对您的对象创建和处理进行排序。->Start方法应包含所有对象创建,以及添加带有"+="的事件处理程序。停止按钮处理程序应该包含流的所有关闭和释放资源。

我认为这里的问题是缓冲区永远不会被清空。你错过了waveOut.Play();在sourceStream.StartRecording()之后;以使缓冲器适当地向下流到扬声器。

此外,您不能清空sourceStream_DataAvailable回调中的缓冲区目录,因为它是只读的。

如果您不想播放音频,则需要另一个接收器,然后是DirectSoundOut。