通过websocket连接同步集合
本文关键字:集合 同步 连接 websocket 通过 | 更新日期: 2023-09-27 18:24:17
我目前正在一个客户端-服务器系统上工作,我正试图让一个集合在一个websocket上同步。一切都在C#+.Net 4.5中,我想知道是否有一个通过websocket同步数据的最佳实践。这是单向同步:
服务器:BindingCollection<MyClass>-----Websocket----->客户端:BindingCollection<MyClass>
这个集合最多可以有1000个对象,每个对象有20个字段,所以每次发送整个批次似乎有点浪费。
我会使用观察者模式,只发送更改后的对象进行同步。
所以我终于花时间写了一个小例子。我使用的是一个内存中的通用存储库,它调用更改时的事件。然后将更改发送到所有客户端,这样您就不必发送完整的列表/集合。
一个简单的监控模型
using System;
namespace SynchronizingCollection.Common.Model
{
public class MyModel
{
public Guid Id { get; set; }
public string Name { get; set; }
public int Age { get; set; }
}
}
通用存储库
请注意在添加/更新/删除某些内容时调用的事件OnChange。事件在XSockets长时间运行的控制器(单例)中"订阅"。请参阅"RepoMonitor"类
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace SynchronizingCollection.Server.Repository
{
/// <summary>
/// A static generic thread-safe repository for in-memory storage
/// </summary>
/// <typeparam name="TK">Key Type</typeparam>
/// <typeparam name="T">Value Type</typeparam>
public static class Repository<TK, T>
{
/// <summary>
/// When something changes
/// </summary>
public static event EventHandler<OnChangedArgs<TK,T>> OnChange;
private static ConcurrentDictionary<TK, T> Container { get; set; }
static Repository()
{
Container = new ConcurrentDictionary<TK, T>();
}
/// <summary>
/// Adds or updates the entity T with key TK
/// </summary>
/// <param name="key"></param>
/// <param name="entity"></param>
/// <returns></returns>
public static T AddOrUpdate(TK key, T entity)
{
var obj = Container.AddOrUpdate(key, entity, (s, o) => entity);
if(OnChange != null)
OnChange.Invoke(null,new OnChangedArgs<TK, T>(){Key = key,Value = entity, Operation = Operation.AddUpdate});
return obj;
}
/// <summary>
/// Removes the entity T with key TK
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static bool Remove(TK key)
{
T entity;
var result = Container.TryRemove(key, out entity);
if (result)
{
if (OnChange != null)
OnChange.Invoke(null, new OnChangedArgs<TK, T>() { Key = key, Value = entity, Operation = Operation.Remove});
}
return result;
}
/// <summary>
/// Removes all entities matching the expression f
/// </summary>
/// <param name="f"></param>
/// <returns></returns>
public static int Remove(Func<T, bool> f)
{
return FindWithKeys(f).Count(o => Remove(o.Key));
}
/// <summary>
/// Find all entities T matching the expression f
/// </summary>
/// <param name="f"></param>
/// <returns></returns>
public static IEnumerable<T> Find(Func<T, bool> f)
{
return Container.Values.Where(f);
}
/// <summary>
/// Find all entities T matching the expression f and returns a Dictionary TK,T
/// </summary>
/// <param name="f"></param>
/// <returns></returns>
public static IDictionary<TK, T> FindWithKeys(Func<T, bool> f)
{
var y = from x in Container
where f.Invoke(x.Value)
select x;
return y.ToDictionary(x => x.Key, x => x.Value);
}
/// <summary>
/// Returns all entities as a Dictionary TK,T
/// </summary>
/// <returns></returns>
public static IDictionary<TK, T> GetAllWithKeys()
{
return Container;
}
/// <summary>
/// Returns all entities T from the repository
/// </summary>
/// <returns></returns>
public static IEnumerable<T> GetAll()
{
return Container.Values;
}
/// <summary>
/// Get a single entity T with the key TK
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static T GetById(TK key)
{
return Container.ContainsKey(key) ? Container[key] : default(T);
}
/// <summary>
/// Get a single entity T as a KeyValuePair TK,T with the key TK
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static KeyValuePair<TK, T> GetByIdWithKey(TK key)
{
return Container.ContainsKey(key) ? new KeyValuePair<TK, T>(key, Container[key]) : new KeyValuePair<TK, T>(key, default(T));
}
/// <summary>
/// Checks if the repository has a key TK
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static bool ContainsKey(TK key)
{
return Container.ContainsKey(key);
}
}
}
事件参数和枚举,以了解刚刚发生的更改
using System;
namespace SynchronizingCollection.Server.Repository
{
/// <summary>
/// To send changes in the repo
/// </summary>
/// <typeparam name="TK"></typeparam>
/// <typeparam name="T"></typeparam>
public class OnChangedArgs<TK,T> : EventArgs
{
public Operation Operation { get; set; }
public TK Key { get; set; }
public T Value { get; set; }
}
}
namespace SynchronizingCollection.Server.Repository
{
/// <summary>
/// What kind of change was performed
/// </summary>
public enum Operation
{
AddUpdate,
Remove
}
}
将更改发送到客户端的控制器
using System;
using SynchronizingCollection.Common.Model;
using SynchronizingCollection.Server.Repository;
using XSockets.Core.XSocket;
using XSockets.Core.XSocket.Helpers;
using XSockets.Plugin.Framework;
using XSockets.Plugin.Framework.Attributes;
namespace SynchronizingCollection.Server
{
/// <summary>
/// Long running controller that will send information to clients about the collection changes
/// </summary>
[XSocketMetadata(PluginRange = PluginRange.Internal, PluginAlias = "RepoMonitor")]
public class RepositoryMonitor : XSocketController
{
public RepositoryMonitor()
{
Repository<Guid, MyModel>.OnChange += RepositoryOnChanged;
}
private void RepositoryOnChanged(object sender, OnChangedArgs<Guid, MyModel> e)
{
switch (e.Operation)
{
case Operation.Remove:
this.InvokeTo<Demo>(p => p.SendUpdates, e.Value,"removed");
break;
case Operation.AddUpdate:
this.InvokeTo<Demo>(p => p.SendUpdates, e.Value, "addorupdated");
break;
}
}
}
}
客户端用来添加/删除/更新集合的XSockets控制器
using System;
using SynchronizingCollection.Common.Model;
using SynchronizingCollection.Server.Repository;
using XSockets.Core.XSocket;
namespace SynchronizingCollection.Server
{
public class Demo : XSocketController
{
public bool SendUpdates { get; set; }
public Demo()
{
//By default all clients get updates
SendUpdates = true;
}
public void AddOrUpdateModel(MyModel model)
{
Repository<Guid, MyModel>.AddOrUpdate(model.Id, model);
}
public void RemoveModel(MyModel model)
{
Repository<Guid, MyModel>.Remove(model.Id);
}
}
}
还有一个C#演示客户端,它添加和删除了10个不同的对象。。。但是使用JavaScript API也很容易。尤其是使用knockoutjs来操作客户端上的集合
using System;
using System.Threading;
using SynchronizingCollection.Common.Model;
using XSockets.Client40;
namespace SynchronizingCollection.Client
{
class Program
{
static void Main(string[] args)
{
var c = new XSocketClient("ws://127.0.0.1:4502","http://localhost","demo");
c.Controller("demo").OnOpen += (sender, connectArgs) => Console.WriteLine("Demo OPEN");
c.Controller("demo").On<MyModel>("addorupdated", model => Console.WriteLine("Updated " + model.Name));
c.Controller("demo").On<MyModel>("removed", model => Console.WriteLine("Removed " + model.Name));
c.Open();
for (var i = 0; i < 10; i++)
{
var m = new MyModel() {Id = Guid.NewGuid(), Name = "Person Nr" + i, Age = i};
c.Controller("demo").Invoke("AddOrUpdateModel", m);
Thread.Sleep(2000);
c.Controller("demo").Invoke("RemoveModel", m);
Thread.Sleep(2000);
}
Console.ReadLine();
}
}
}
您可以从我的dropbox下载该项目:https://www.dropbox.com/s/5ljbedovx6ufkww/SynchronizingCollection.zip?dl=0
问候Uffe