naudio从麦克风录制声音,然后保存
本文关键字:然后 保存 声音 麦克风 naudio | 更新日期: 2023-09-27 18:25:48
我在naudio和保存录音时遇到了一些问题。我目前拥有的代码可以保存wav文件,但当我打开它时,Windows Media Player返回一个错误:"Windows Media Player在播放文件时遇到问题"
我有两个按钮,一个"录制"按钮,按下后会变成停止按钮。我有一个"保存"按钮,点击后会将录音保存到sample.wav
。
NAudio.Wave.WaveIn sourceStream = null;
NAudio.Wave.DirectSoundOut waveOut = null;
NAudio.Wave.WaveFileWriter waveWriter = null;
private void recordButton_Click(object sender, EventArgs e)
{
int deviceNumber = sourceList.SelectedItems[0].Index;
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.DeviceNumber = deviceNumber;
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, NAudio.Wave.WaveIn.GetCapabilities(deviceNumber).Channels);
NAudio.Wave.WaveInProvider waveIn = new NAudio.Wave.WaveInProvider(sourceStream);
waveOut = new NAudio.Wave.DirectSoundOut();
waveOut.Init(waveIn);
sourceStream.StartRecording();
waveOut.Play();
recordButton.Visible = false;
stopRecord.Visible = true;
}
private void saveResponse_Click(object sender, EventArgs e)
{
int deviceNumber = sourceList.SelectedItems[0].Index;
string saveLocation = "c:''wav''sample.wav";
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.DeviceNumber = deviceNumber;
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, NAudio.Wave.WaveIn.GetCapabilities(deviceNumber).Channels);
sourceStream.DataAvailable += new EventHandler<NAudio.Wave.WaveInEventArgs>(sourceStream_DataAvailable);
waveWriter = new NAudio.Wave.WaveFileWriter(saveLocation, sourceStream.WaveFormat);
sourceStream.StartRecording();
MessageBox.Show("Recording successfully saved.");
}
private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
{
if (waveWriter == null) return;
waveWriter.WriteData(e.Buffer, 0, e.BytesRecorded);
waveWriter.Flush();
}
private void stopRecord_Click(object sender, EventArgs e)
{
if (waveOut != null)
{
waveOut.Stop();
waveOut.Dispose();
waveOut = null;
}
if (sourceStream != null)
{
sourceStream.StopRecording();
sourceStream.Dispose();
sourceStream = null;
}
if (waveWriter != null)
{
waveWriter.Dispose();
waveWriter = null;
}
recordButton.Visible = true;
stopRecord.Visible = false;
saveResponse.Enabled = true;
}
您的recordButton_Click
代码不是在录制,而是将数据从WaveIn
管道传输到WaveOut
,后者将直接将来自源(麦克风)的数据播放到输出(扬声器)。它不保留这些数据供以后使用,只是通过管道将数据从一个数据传输到另一个数据。如果您想随后将数据保存到磁盘,您需要自己对其进行缓冲。
另一方面,saveResponse_Click
是开始将数据从麦克风直接记录到磁盘上的波形文件。如果你点击Save Response
按钮,等待一段时间,然后点击Stop
按钮,你应该会得到一个记录的波形文件。
如果你想直接录制到磁盘上,这是可以的。如果你想录制到内存中,然后可以选择写入磁盘,那么你需要在数据进入时保存数据。也许在录制时使用内存流来保存数据,然后在保存文件时将其写入WaveFileWriter
。
这是我用来测试直接记录到磁盘上的波形文件的代码:
public WaveIn waveSource = null;
public WaveFileWriter waveFile = null;
private void StartBtn_Click(object sender, EventArgs e)
{
StartBtn.Enabled = false;
StopBtn.Enabled = true;
waveSource = new WaveIn();
waveSource.WaveFormat = new WaveFormat(44100, 1);
waveSource.DataAvailable += new EventHandler<WaveInEventArgs>(waveSource_DataAvailable);
waveSource.RecordingStopped += new EventHandler<StoppedEventArgs>(waveSource_RecordingStopped);
waveFile = new WaveFileWriter(@"C:'Temp'Test0001.wav", waveSource.WaveFormat);
waveSource.StartRecording();
}
private void StopBtn_Click(object sender, EventArgs e)
{
StopBtn.Enabled = false;
waveSource.StopRecording();
}
void waveSource_DataAvailable(object sender, WaveInEventArgs e)
{
if (waveFile != null)
{
waveFile.Write(e.Buffer, 0, e.BytesRecorded);
waveFile.Flush();
}
}
void waveSource_RecordingStopped(object sender, StoppedEventArgs e)
{
if (waveSource != null)
{
waveSource.Dispose();
waveSource = null;
}
if (waveFile != null)
{
waveFile.Dispose();
waveFile = null;
}
StartBtn.Enabled = true;
}