DeflateStream doesnt work on MemoryStream?
本文关键字:MemoryStream on work doesnt DeflateStream | 更新日期: 2023-09-27 18:29:37
我有以下代码:
MemoryStream resultStream = new MemoryStream();
string users = ""//Really long string goes here
BinaryFormatter bFormatter = new BinaryFormatter();
using (MemoryStream assignedUsersStream = new MemoryStream())
{
bFormatter.Serialize(assignedUsersStream, users);
assignedUsersStream.Position = 0;
using (var compressionStream =
new DeflateStream(resultStream, CompressionLevel.Optimal))
{
assignedUsersStream.CopyTo(compressionStream);
Console.WriteLine("Compressed from {0} to {1} bytes.",
assignedUsersStream.Length.ToString(),
resultStream.Length.ToString());
}
}
问题是resultStream
总是空的!
我在这里做错了什么?
将验证WriteLine置于using之外。缓冲区尚未刷新。
using (DeflateStream compressionStream = new DeflateStream(resultStream, CompressionLevel.Optimal))
{
assignedUsersStream.CopyTo(compressionStream);
//Console.WriteLine("Compressed from {0} to {1} bytes.",
// assignedUsersStream.Length.ToString(), resultStream.Length.ToString());
}
Console.WriteLine("Compressed from {0} to {1} bytes.",
assignedUsersStream.Length, resultStream.ToArray().Length);
除此之外,您不需要在一个写行中使用所有的ToString()
。
PS:BinaryFormatter对字符串所做的只是写入带有长度前缀的字节。如果你不需要前缀(我猜),它可能会变成:
string users = "";//Really long string goes here
byte[] result;
using (MemoryStream resultStream = new MemoryStream())
{
using (DeflateStream compressionStream = new DeflateStream(resultStream,
CompressionLevel.Optimal))
{
byte[] inBuffer = Encoding.UTF8.GetBytes(users);
compressionStream.Write(inBuffer, 0, inBuffer.Length);
}
result = resultStream.ToArray();
}
反过来也很容易,但您需要估计最大长度来创建读取缓冲区:
string users2 = null;
using (MemoryStream resultStream = new MemoryStream(result))
{
using (DeflateStream compressionStream = new DeflateStream(resultStream,
CompressionMode.Decompress))
{
byte[] outBuffer = new byte[2048]; // need an estimate here
int length = compressionStream.Read(outBuffer, 0, outBuffer.Length);
users2 = Encoding.UTF8.GetString(outBuffer, 0, length);
}
}
这是因为DeflateStream
在关闭之前不会将数据刷新到底层流。关闭后,resultStream
将包含压缩数据。请注意,默认情况下,DeflateStream
会在基础流关闭时关闭它,但您不希望这样,因此需要为leaveOpen
参数传递true
。此外,您不需要2个内存流,只需直接序列化到compressionStream
:
string users = ""; //Really long string goes here
BinaryFormatter bFormatter = new BinaryFormatter();
using (MemoryStream resultStream = new MemoryStream())
{
using (DeflateStream compressionStream = new DeflateStream(resultStream, CompressionLevel.Optimal, true))
{
bFormatter.Serialize(compressionStream, users);
Console.WriteLine(resultStream.Length); // 0 at this point
}
Console.WriteLine(resultStream.Length); // now contains the actual length
}
根据原始答案(我没有足够的学分投票否决)
将您的控制WriteLine置于使用之外
这是不完整的,因此IMO具有误导性。DeflateStream
的Dispose(bool)
实现Close
是底层resultStream
,当DeflateStream
在被垃圾回收之后是Finalized
时。当这种情况发生时,resultStream.Length
将抛出:
Unhandled Exception: System.ObjectDisposedException: Cannot access a closed Stream.
换句话说,Thomas Levsque的注释是关键的:还将leaveOpen
设置为true
。
一个有趣的问题,HH和TL提出了一些好的观点。
我来晚了,因为我遇到了同样的问题,并且阅读了相互矛盾的答案。最初的反应是有效的!这个测试也是如此(过于简化以突出答案):
var inStream = new MemoryStream(data);
var outStream = new MemoryStream();
using (var compressor = new DeflateStream(outStream, CompressionLevel.Optimal))
{
inStream.CopyTo(compressor);
}
return outStream;
其中using
块需要完成,触发压缩器的Dispose
,后者在内部Flush()
es,从而保证outStream
包含完整的压缩数据。