在两个客户端C#之间发送消息
本文关键字:之间 消息 客户端 两个 | 更新日期: 2023-09-27 18:29:51
我有一个服务器,它允许我连接多个客户端。接收来自客户端的消息,并在连接时向每个客户端发送消息。我想做的是从客户端向另一个客户端发送消息,所以服务器应该做的就是从第一个客户端获取消息并发送到另一个。我该怎么做?
这是服务器的代码
class Server
{
private TcpListener tcpListener; private Thread listenThread;
public Server()
{
this.tcpListener = new TcpListener(IPAddress.Any, 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
this.tcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch (Exception ex)
{
//a socket error has occured
Console.WriteLine(ex.Message);
}
if (bytesRead == 0)
{
//the client has disconnected from the server
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
Console.WriteLine(encoder.GetString(message, 0, bytesRead));
byte[] buffer = encoder.GetBytes("Hello Client!");
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
tcpClient.Close();
}
static void Main(string[] args)
{
new Server();
}
}
和客户端
{
TcpClient client = new TcpClient();
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3000);
client.Connect(serverEndPoint);
NetworkStream clientStream = client.GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes("Hello Server!");
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
//message has successfully been received
byte[] message = new byte[4096];
int bytesRead;
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
Console.WriteLine(encoder.GetString(message, 0, bytesRead));
Console.ReadLine();
}
您必须将传入的TcpClient
对象保存在内存中,以便稍后发送给它们。
类似于:
List<TcpClient> connectedClients = new List<TcpClient>();
private void ListenForClients()
{
this.tcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
connectedClients.Add(client);
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
然后,您可以正常地将客户端从列表中取出(或者只发送到整个列表)。您可能希望将TcpClient
封装到一个完整的"客户端"对象中,这样您就可以跟踪它们发送/接收的内容,还可以向特定客户端发送消息。