检测WPF画布上两个矩形之间的碰撞
本文关键字:两个 之间 碰撞 WPF 检测 | 更新日期: 2023-09-27 18:30:04
我对编程非常陌生,从C#
开始。我现在正在努力制作我的第一个游戏,我决定选择蛇。到目前为止,我一直在尝试研究这个问题,但我看到的所有答案都与那些使用不同方法移动蛇的人有关。
我的程序使用两个替身(left
和top
)来存储蛇在Canvas
上的位置。我的程序还使用了两个替身作为游戏中的"食物",称为randomFoodSpawnLeft
和randomFoodSpawnTop
。
我的问题是。如何检测两个只有左值和上值的矩形对象之间的碰撞?我很困惑。
snakeWindow
是窗口,snakeHead
是表示蛇的矩形,left
是蛇的左侧值,top
是蛇的顶部值。
void timer_Tick(object sender, EventArgs e)
{
double left = Canvas.GetLeft(snakeHead);
double top = Canvas.GetTop(snakeHead);
if (keyUp)
{
top -= 3;
}
else if (keyDown)
{
top += 3;
}
else if (keyLeft)
{
left -= 3;
}
else if (keyRight)
{
left += 3;
}
// These statements see if you have hit the border of the window, default is 1024x765
if (left < 0)
{
left = 0;
gameOver = true;
}
if (top < 0)
{
top = 0;
gameOver = true;
}
if (left > snakeWindow.Width)
{
left = 0;
gameOver = true;
}
if (top > snakeWindow.Height)
{
top = 0;
gameOver = true;
}
// Statements that detect hit collision between the snakeHead and food
//
if (foodEaten == true)
{
spawnFood();
textBlockCurrentScore.Text += 1;
}
// If gameOver were to be true, then the game would have to end. In order to accomplish this I display to the user that the game is over
// and the snakeHead is disabled, and should restart.
if (gameOver == true)
{
keyRight = false;
keyLeft = false;
keyUp = false;
keyDown = false;
top = 0;
left = 0;
textBlockGameOver.Text = "GAME OVER!";
snakeCanvas.Background = Brushes.Blue;
}
Canvas.SetLeft(snakeHead, left);
Canvas.SetTop(snakeHead, top);
}
您可以使用System.Windows.Rect.IntersectsWith
。这样试试:
Rect rect1 = new Rect(left1, top1, widht1, height1);
Rect rect2 = new Rect(left2, top2, widht2, height2);
bool intersects = rect1.IntersectsWith(rect2);
当然,你必须检查蛇头的所有部位。