统一:使摄像机仅跟随玩家的 x 方向
本文关键字:玩家 方向 跟随 摄像机 统一 | 更新日期: 2023-09-27 18:32:43
我使用以下脚本,它使摄像机跟随播放器(在x和y方向上):
using UnityEngine;
using System.Collections;
public class Camera2DFollow : MonoBehaviour {
public Transform target;
public float damping = 1;
public float lookAheadFactor = 3;
public float lookAheadReturnSpeed = 0.5f;
public float lookAheadMoveThreshold = 0.1f;
float offsetZ;
Vector3 lastTargetPosition;
Vector3 currentVelocity;
Vector3 lookAheadPos;
// Use this for initialization
void Start () {
lastTargetPosition = target.position;
offsetZ = (transform.position - target.position).z;
transform.parent = null;
}
// Update is called once per frame
void Update () {
// only update lookahead pos if accelerating or changed direction
float xMoveDelta = (target.position - lastTargetPosition).x;
bool updateLookAheadTarget = Mathf.Abs(xMoveDelta) > lookAheadMoveThreshold;
if (updateLookAheadTarget) {
lookAheadPos = lookAheadFactor * Vector3.right * Mathf.Sign(xMoveDelta);
} else {
lookAheadPos = Vector3.MoveTowards(lookAheadPos, Vector3.zero, Time.deltaTime * lookAheadReturnSpeed);
}
Vector3 aheadTargetPos = target.position + lookAheadPos + Vector3.forward * offsetZ;
Vector3 newPos = Vector3.SmoothDamp(transform.position, aheadTargetPos, ref currentVelocity, damping);
transform.position = newPos;
lastTargetPosition = target.position;
}
}
但是,我只希望它在x方向上跟随玩家。玩了一段时间的剧本,但想不通。
这似乎是示例资产中提供的脚本,它可能比您需要的更复杂。
我已经通过简单地使用以下方法实现了您之前尝试执行的操作:
void Update () {
transform.Translate(Vector3.right * Time.deltaTime * movementSpeed);
}
这是来自附加到主相机的脚本。