游戏在 Unity3d 中使用鼠标在 c 尖锐中缩放对象
本文关键字:缩放 对象 Unity3d 游戏 鼠标 | 更新日期: 2023-09-27 18:33:00
我正在用 C# 在 unity3d 中制作游戏
我希望能够通过用鼠标左键单击对象来缩小对象,用鼠标右键单击对象来放大对象。此代码的问题是:1.除非它被放大,否则它不允许缩小 2.如果有多个 OBJ,一旦点击它们,它们都会受到影响。我已经尝试了几种不同的方法来做到这一点,我猜这与调整布尔值有关。非常感谢您的帮助
using UnityEngine;
using System.Collections;
public class Scale : MonoBehaviour
{
public GameObject obj;
private float targetScale;
public float maxScale = 10.0f;
public float minScale = 2.0f;
public float shrinkSpeed = 1.0f;
private bool resizing = false;
void OnMouseDown()
{
resizing = true;
}
void Update()
{
if (resizing)
{
if (Input.GetMouseButtonDown(1))
{
targetScale = maxScale;
}
if (Input.GetMouseButtonDown(0))
{
targetScale = minScale;
}
obj.transform.localScale = Vector3.Lerp(obj.transform.localScale, new Vector3(targetScale, targetScale, targetScale), Time.deltaTime*shrinkSpeed);
Debug.Log(obj.transform.localScale);
if (obj.transform.localScale.x == targetScale)
{
resizing = false;
Debug.Log(resizing);
}
}
}
}
使用UnityEngine;使用系统集合;
公共类 规模 : 单行为 {
public float maxScale = 10.0f;
public float minScale = 2.0f;
public float shrinkSpeed = 1.0f;
private float targetScale;
private Vector3 v3Scale;
void Start() {
v3Scale = transform.localScale;
}
void Update()
{
RaycastHit hit;
Ray ray;
if (Input.GetMouseButtonDown (0)) {
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit) && hit.transform == transform) {
targetScale = minScale;
v3Scale = new Vector3(targetScale, targetScale, targetScale);
}
}
if (Input.GetMouseButtonDown (1)) {
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit) && hit.transform == transform) {
targetScale = maxScale;
v3Scale = new Vector3(targetScale, targetScale, targetScale);
}
}
transform.localScale = Vector3.Lerp(transform.localScale, v3Scale, Time.deltaTime*shrinkSpeed);
}
}