为什么创建非故事板动画不流畅

本文关键字:动画 创建 故事 为什么 | 更新日期: 2023-09-27 18:33:51

我需要创建一个动画,当用户滚动时,按钮会按照滚动方向向右或向左动画。我需要对此动画进行大量控制,因为用户可以在动画发生时滚动。因此,我决定在不使用故事板的情况下创建自己的动画。这是我为创建动画所做的:

项目类

class Item : INotifyPropertyChanged
{
    Thickness _M;
    public Thickness M
    {
        get
        {
            return _M;
        }
        set
        {
            _M = value;
            OnPropertyChanged("M");
        }
    }
    // properties needed to animate the control
    public double MarginLeft
    {
        get
        {
            return _M.Left;
        }
        set
        {
            _M.Left = value;
            OnPropertyChanged("M");
        }
    }
    // implement INotifyPropertyChanged interface
    public event PropertyChangedEventHandler PropertyChanged;
    protected void OnPropertyChanged(string propertyName)
    {
        if (PropertyChanged != null)
            PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
    }
    // the control that we will be animating
    public Button Btn { get; set; }
    //Constructor that takes care of initializing the button and then setting
    // a binding so that we could update the button's position on separate threads
    public Item()
    {
        Binding b = new Binding("M")
        {
            Source = this
        };
        Btn = new Button()
        {
            HorizontalAlignment = HorizontalAlignment.Left,
            VerticalAlignment = VerticalAlignment.Top,
            Width = 100,
            Height = 30           
        };
        Btn.SetBinding(Button.MarginProperty, b);
    }

    double x = 0;
    volatile int threadCounter = 0;
    object _rightLock = new object();
    // method to animate the button
    public void MoveHorizontaly(double speed)
    {
        x += speed;
        threadCounter++;
        Task.Factory.StartNew(() =>
        {
            lock (_rightLock)
            {
                while (Math.Abs(x) > .3)
                {
                    MarginLeft += x;
                    x *= .97;
                    Thread.Sleep(2);
                    if (threadCounter > 1) // if a new animation will take place exit from this one
                        break;
                }
                threadCounter--;
            }
        });
    }
}

主窗口 xaml:

<Window x:Class="WpfApplication1.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded" PreviewMouseWheel="Window_PreviewMouseWheel">
    <Grid>
        <Grid Height="241" Margin="12,58,12,0" Name="grid1" VerticalAlignment="Top" Background="#FFFF9999"></Grid>
    </Grid>
</Window>

主窗口代码隐藏:

public partial class MainWindow : Window
{
    Item item1 = new Item();
    public MainWindow()
    {
        InitializeComponent();
    }
    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
        grid1.Children.Add(item1.Btn);
    }
    // event that fires when user scrolls on the main window
    private void Window_PreviewMouseWheel(object sender, MouseWheelEventArgs e)
    {
        item1.MoveHorizontaly(e.Delta/50);
    }

}

如何改进此动画? 还不错,但是在故事板上创建的动画更流畅......

为什么创建非故事板动画不流畅

这似乎是一种复杂的动画制作方式。 这样的东西会更好吗?

哈姆勒

    <Window x:Class="WpfApplication1.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:app="clr-namespace:WpfApplication1"
            Title="MainWindow" Height="350" Width="525" PreviewMouseWheel="Window_PreviewMouseWheel">
        <Grid>
            <Grid Height="241" Margin="12,58,12,0" Name="grid1" VerticalAlignment="Top" Background="#FFFF9999">
                <Button Content="Test" Height="20" Width="60">
                    <Button.RenderTransform>
                        <TranslateTransform x:Name="_transform" />
                    </Button.RenderTransform>
                </Button>
            </Grid>
        </Grid>
    </Window>

代码隐藏

public partial class MainWindow : Window
{
    DoubleAnimation _animation;
    public MainWindow()
    {
        InitializeComponent();
        _animation = new DoubleAnimation();
        _animation.Duration = new Duration(TimeSpan.FromMilliseconds(150));
        _animation.FillBehavior = FillBehavior.HoldEnd;
    }
    private void Window_PreviewMouseWheel(object sender, MouseWheelEventArgs e)
    {
        double x = _transform.X;
        _transform.BeginAnimation(TranslateTransform.XProperty, null);
        _transform.SetValue(TranslateTransform.XProperty, x);
        _animation.To = _transform.X + (e.Delta / 2);
        _transform.BeginAnimation(TranslateTransform.XProperty, _animation);
    }
}