在 C# 中绘制连接的线
本文关键字:连接 绘制 | 更新日期: 2023-09-27 18:34:35
我设法为工作中的一个小型项目寻找了一些可行的 C# 代码,但我遇到了一个问题。此代码将在正在播放的视频上绘制一条线,但我需要对其进行修改,以便第二行将在原始行的末尾开始绘制,以便我可以通过连接的线显示路径。
如何从播放的第二秒开始从第一行的末尾开始绘制第二行。
public MainWindow()
{
InitializeComponent();
Line line = new Line();
canvas1.Children.Add(line);
line.Stroke = Brushes.Red;
line.StrokeThickness = 2;
line.X1 = 100;
line.Y1 = 100;
Storyboard sb = new Storyboard();
DoubleAnimation da = new DoubleAnimation(line.Y2, 500, new Duration(new TimeSpan(0, 0, 1)));
DoubleAnimation da1 = new DoubleAnimation(line.X2, 150, new Duration(new TimeSpan(0, 0, 1)));
Storyboard.SetTargetProperty(da, new PropertyPath("(Line.Y2)"));
Storyboard.SetTargetProperty(da1, new PropertyPath("(Line.X2)"));
sb.Children.Add(da);
sb.Children.Add(da1);
line.BeginStoryboard(sb);
这就是我想出的:只需创建一个点列表并调用这些方法。它将从一点到另一点绘制线条。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
namespace WpfApplication4
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
List<Point> points = null;
List<Line> lines = null;
List<Storyboard> boards = null;
public MainWindow()
{
InitializeComponent();
points = new List<Point>();
lines = new List<Line>();
boards = new List<Storyboard>();
points.Add(new Point(0, 0));
points.Add(new Point(200, 200));
points.Add(new Point(200, 0));
points.Add(new Point(0, 0));
points.Add(new Point(0, 200));
points.Add(new Point(200, 200));
points.Add(new Point(300, 200));
SetupLines();
DrawLines();
}
public void SetupLines()
{
int speed = 1;
lines.Add(new Line());
boards.Add(new Storyboard());
for (int i = 0; i < points.Count - 1; i++ )
{
lines.Add(new Line());
boards.Add(new Storyboard());
canvas1.Children.Add(lines[i]);
lines[i].Stroke = Brushes.Red;
lines[i].StrokeThickness = 7;
lines[i].X1 = points[i].X;
lines[i].Y1 = points[i].Y;
lines[i].X2 = points[i].X;
lines[i].Y2 = points[i].Y;
DoubleAnimation da = new DoubleAnimation(points[i].X, points[i+1].X, new Duration(new TimeSpan(0, 0, speed)));
DoubleAnimation da1 = new DoubleAnimation(points[i].Y, points[i+1].Y, new Duration(new TimeSpan(0, 0, speed)));
Storyboard.SetTargetProperty(da, new PropertyPath("(Line.X2)"));
Storyboard.SetTargetProperty(da1, new PropertyPath("(Line.Y2)"));
boards[i].Children.Add(da);
boards[i].Children.Add(da1);
da.BeginTime = new TimeSpan(0, 0, i * speed);
da1.BeginTime = new TimeSpan(0, 0, i * speed);
lines.Add(new Line());
boards.Add(new Storyboard());
}
}
public void DrawLines()
{
for (int i = 0; i < boards.Count - 1; i++)
{
lines[i].BeginStoryboard(boards[i]);
}
}
}
}