中断循环无泄漏
本文关键字:泄漏 循环 中断 | 更新日期: 2023-09-27 17:56:09
我有简单的代码试图在屏幕上找到像素序列。
- 两个
- 如何在函数
FindPixelSequence
中打破两个循环而不会发生内存泄漏什么时候发生if (isEqual)
? - 如何改进现有代码?
namespace FindColor
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
PlayWithColor PWC = new PlayWithColor();
List<System.Drawing.Color> pixels { get; set; }
public MainWindow()
{
InitializeComponent();
pixels = new List<System.Drawing.Color>();
pixels.Add(System.Drawing.Color.FromArgb(0, 0, 0, 0));
pixels.Add(System.Drawing.Color.FromArgb(0, 153, 255, 0));
pixels.Add(System.Drawing.Color.FromArgb(0, 153, 255, 0));
pixels.Add(System.Drawing.Color.FromArgb(0, 128, 214, 0));
}
private void Button_Click(object sender, RoutedEventArgs e)
{
using (var bitmap = PWC.TakeScreen())
{
PWC.FindPixelSequence(bitmap, pixels);
}
}
}
class ColorEqualityComparer : IEqualityComparer<Color>
{
public bool Equals(Color b1, Color b2)
{
return b1.R == b2.R && b1.G == b2.G && b1.B == b2.B;
}
public int GetHashCode(Color obj)
{
throw new NotImplementedException();
}
}
public class PlayWithColor
{
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern bool SetCursorPos(int x, int y);
private Bitmap bmpScreenshot { get; set; }
public Bitmap TakeScreen()
{
bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width,
Screen.PrimaryScreen.Bounds.Height,
PixelFormat.Format32bppArgb);
var gfxScreenshot = Graphics.FromImage(bmpScreenshot);
int sourceX = Screen.PrimaryScreen.Bounds.X;
int sourceY = Screen.PrimaryScreen.Bounds.Y;
gfxScreenshot.CopyFromScreen(sourceX,
sourceY,
0,
0,
Screen.PrimaryScreen.Bounds.Size,
CopyPixelOperation.SourceCopy);
return bmpScreenshot;
}
public System.Drawing.Point? FindPixelSequence(Bitmap bitmap, List<Color> pixels)
{
Stopwatch watch = new Stopwatch();
List<Color> currentPixels;
watch.Start();
BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
unsafe
{
byte* ptrSrc = (byte*)data.Scan0;
for (int y = 0; y < data.Height; y = y + 1)
{
for (int x = 0; x < data.Width; x = x + 1)
{
currentPixels = new List<Color>();
for (int i = 0; i < pixels.Count; i++)
{
byte r0 = ptrSrc[2];
byte g0 = ptrSrc[1];
byte b0 = ptrSrc[0];
Color currentPixel = Color.FromArgb(0, r0, g0, b0);
ptrSrc += 4;
currentPixels.Add(currentPixel);
}
ptrSrc -= (4 * (pixels.Count - 1));
bool isEqual = currentPixels.SequenceEqual(pixels, new ColorEqualityComparer());
if (isEqual)
{
SetCursorPos(x, y);
//how return coords of x and y from there?
}
}
}
}
bitmap.UnlockBits(data);
watch.Stop();
Debug.WriteLine(watch.ElapsedMilliseconds);
}
}
}
对于不安全的代码,最后尝试一下,始终解锁位图并释放内部分配的任何内存
1.
unsafe
{
Stopwatch watch = new Stopwatch();
watch.Start();
try
{
....
return new Point(x,y); // To return x,y corrdinates
}
finally
{
bitmap.UnlockBits(data);
watch.Stop();
}
}
- 对于简单的代码,我将使用您 AForge.NET 的 C# 的第三方图像工具软件库