iOS应用程序崩溃,当我点击我的UIButton
本文关键字:我的 UIButton 应用程序 崩溃 iOS | 更新日期: 2023-09-27 18:37:14
摘要
这是我尝试使用 Xamarin 制作的第一个应用程序。我正在从Hello World, iPhone
的例子中学习。当我单击我的按钮时,应用程序崩溃,我不知道为什么。
详
我有一个简单的UIViewController
,只有一个UIButton
.我创建了一个出口,所以当我点击按钮时,我会做一些事情。
当我连接按钮的TouchUpInside event
时,当我单击按钮时,应用程序崩溃。当我删除有线事件(但插座仍然存在)时,当我单击按钮时,应用程序不会崩溃。(当然,什么都不会发生,因为没有连接)。
让我沮丧的是,我不知道出了什么问题,使用调试信息,我无法弄清楚!我已经做 C# 代码多年了,但刚开始使用 Xam 有点不同,尤其是当崩溃报告缺少任何信息时。我猜我可能勾选了一些设置(例如,没有调试信息?
所以这里有一些代码...
身份验证视图控制器
.h 文件
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface AuthenticationViewController : UIViewController {
UIButton *_Google;
}
@property (nonatomic, retain) IBOutlet UIButton *Google;
@end
.m 文件
#import "AuthenticationViewController.h"
@implementation AuthenticationViewController
@synthesize Google = _Google;
@end
设计器文件
using MonoTouch.Foundation;
using System.CodeDom.Compiler;
namespace Foo.Client.iPhone
{
[Register ("AuthenticationViewController")]
partial class AuthenticationViewController
{
[Outlet]
MonoTouch.UIKit.UIButton Google { get; set; }
void ReleaseDesignerOutlets ()
{
if (Google != null) {
Google.Dispose ();
Google = null;
}
}
}
}
最后,我的
.cs文件
using System;
using System.Drawing;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Foo.Client.iPhone
{
public partial class AuthenticationViewController : UIViewController
{
public int xxx = 0;
public event EventHandler OnAuthenticationCompleted;
public AuthenticationViewController()
: base ("AuthenticationViewController", null)
{
}
public override void DidReceiveMemoryWarning()
{
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning();
// Release any cached data, images, etc that aren't in use.
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
Google.TouchUpInside += (sender, e) =>
{
xxx++;
};
}
}
}
这是(缺少)故障转储/堆栈跟踪
2013-10-25 21:37:13.785 FooClientiPhone[8852:1403] MonoTouch: Socket error while connecting to MonoDevelop on 127.0.0.1:10000: Connection refused
mono-rt: Stacktrace:
mono-rt: at <unknown> <0xffffffff>
mono-rt: at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <IL 0x0009f, 0xffffffff>
mono-rt: at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38
mono-rt: at Foo.Client.iPhone.Application.Main (string[]) [0x00008] in /Users/PureKrome/Documents/Mac Projects/Foo iOS Client/Code/Foo.Client.iPhone/Main.cs:16
mono-rt: at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff>
mono-rt:
Native stacktrace:
mono-rt:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
我被困住了,不知道如何继续?
此外,这是一个显示错误的视频(请选择720p版本)。
这是解决方案,压缩。
从xCode的角度来看,我认为IBOutlet导致您的应用程序崩溃。仅仅因为IBOutlet用于状态而不是调用方法。在这种情况下,您应该将按钮连接到 IBAction:
- (IBAction)Google:(id)sender;
最终将调用:
Google.TouchUpInside += (sender, e) =>
{
xxx++;
};
另外,请注意,在现代objective-c中,你不需要@synthesize Google = _Google;
它会自动发生。
快乐的x(阿玛林)编码。
这告诉我们也许我们正在失去对某些东西的引用。我知道有人已经说过要启用僵尸,但这可能不是您的包装器/编译器的选项。
mono-rt: at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff>
尝试更换:
@interface AuthenticationViewController : UIViewController {
UIButton *_Google;
}
@property (nonatomic, retain) IBOutlet UIButton *Google;
只需:
@interface AuthenticationViewController : UIViewController
@property (nonatomic, retain) IBOutlet UIButton *Google;
当您单击该按钮时,编译器可能不知道您在说什么。
你为一个简单的hello world编写了很多代码
这是你不需要的
@property (nonatomic, retain) IBOutlet UIButton *Google;
@synthesize Google = _Google;
using MonoTouch . Foundation ;
using System . CodeDom . Compiler ;
namespace Foo . Client . iPhone
{
[ Register ( "AuthenticationViewController" )]
partial class AuthenticationViewController
{
[ Outlet ]
MonoTouch . UIKit . UIButton Google { get ; set ; }
void ReleaseDesignerOutlets ()
{
if ( Google != null ) {
Google . Dispose ();
Google = null ;
}
}
}
}
using System;
using System.Drawing;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Foo.Client.iPhone
{
public partial class AuthenticationViewController : UIViewController
{
public int xxx = 0;
public event EventHandler OnAuthenticationCompleted;
public AuthenticationViewController()
: base ("AuthenticationViewController", null)
{
}
public override void DidReceiveMemoryWarning()
{
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning();
// Release any cached data, images, etc that aren't in use.
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
Google.TouchUpInside += (sender, e) =>
{
xxx++;
};
}
}
} 2013-10-25 21:37:13.785 FooClientiPhone[8852:1403] MonoTouch: Socket error while connecting to MonoDevelop on 127.0.0.1:10000: Connection refused
mono-rt: Stacktrace:
mono-rt: at <unknown> <0xffffffff>
mono-rt: at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <IL 0x0009f, 0xffffffff>
mono-rt: at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38
mono-rt: at Foo.Client.iPhone.Application.Main (string[]) [0x00008] in /Users/PureKrome/Documents/Mac Projects/Foo iOS Client/Code/Foo.Client.iPhone/Main.cs:16
mono-rt: at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff>
mono-rt:
Native stacktrace:
mono-rt:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
所以如果你用按钮做一个你好世界 不需要任何这个
要做一个你好世界只需要这个
@interface ViewController ()
@property (nonatomic, strong) UILabel *myLabel;
@implementation ViewController
- (IBAction)myButton:(id)sender
{
_myLabel.Text = @"Hello World ";
}
@end