我如何将其转换为c#(编组)
本文关键字:编组 转换 | 更新日期: 2023-09-27 17:49:33
我有这些声明(DLL),并试图将其转换为c#,以便我可以从DLL中调用函数。
struct1到struct3相同
typedef struct1
{
int num;
char chars[25];
short shrt;
union
{
struct4 objstruct4;
}
}
typedef struct
{
Long Length;
short Type;
union
{
struct1 objStruct1;
struct2 objStruct2;
struct3 objStruct3;
}Data;
} Msg;
在c#中,我转换了这些…struct1到struct3也一样
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
public struct struct1
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
[MarshalAs(UnmanagedType.I2)]
public short shrt;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
public struct struct4
{
[MarshalAs(UnmanagedType.Struct)]
public ...
...
}
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]
protected struct Msg
{
[FieldOffset(0)]
[MarshalAs(UnmanagedType.I4)]
public int Length;
[FieldOffset(4)]
[MarshalAs(UnmanagedType.I2)]
public short Type;
[FieldOffset(6)]
[MarshalAs(UnmanagedType.Struct)]
public Data MsgData;
}
[StructLayout(LayoutKind.Explicit, Pack = 1, CharSet = CharSet.Ansi)]
public struct Data
{
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct1 objStruct1;
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct2 objStruct2;
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct3 objStruct3;
}
问题是当我试图从DLL调用函数并将结构体MSG作为REF传递时,内部结构/联合(struct1到struct3)的一些成员变量没有值。就像它们在记忆中隆隆作响……
但是当我删除struct MSG中的struct1或struct2时,剩余内部结构/联合中的所有成员变量都被成功检索。
我可以问你的建议,如果我的转换是正确的还是我错过了什么…或者有没有更好的转换方法或者你知道为什么会出现这个问题。我怀疑的一件事是结构体(ANSI或Unicode)的大小,以及变量(结构体)的排列。
请告知-谢谢。
示例2:
////////////////
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct1
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num1;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct2
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num2;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct3
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
[MarshalAs(UnmanagedType.I4)]
public Int32 num3;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct4
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num4;
[MarshalAs(UnmanagedType.Struct)]
public Data DataMsg;
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]
public struct Data
{
//[FieldOffSet(0)]
public struct1 str1;
//[FieldOffSet(0)]
public struct2 str2;
//[FieldOffSet(0)]
public struct3 str3;
}
}
////////////////
选择Pack=1没有明显的原因,大多数C编译器的默认值是8,就像。net一样。偏移量6处的MsgData是不确定的。在测试C程序中使用sizeof和offsetof()来找出所有东西的位置。与Marshal比较。c#测试程序中的SizeOf和OffsetOf()。除非他们完全同意,否则这是行不通的。