流式HTTP,GZIP由StreamReader缓冲

本文关键字:StreamReader 缓冲 GZIP HTTP 流式 | 更新日期: 2023-09-27 17:58:18

努力寻找遇到类似问题或类似问题的人。

我目前正在http(json)上使用一个有GZip要求的流,从发送数据到reader.ReadLine()读取数据都有延迟。有人建议我,这可能与解码将数据保留在缓冲区有关?

这就是我目前所拥有的,除了延迟之外,它运行良好。

HttpWebRequest request = (HttpWebRequest)WebRequest.Create(endPoint);
request.Method = "GET";
request.PreAuthenticate = true;
request.Credentials = new NetworkCredential(username, password);
request.AutomaticDecompression = DecompressionMethods.GZip;
request.ContentType = "application/json";
request.Accept = "application/json";
request.Timeout = 30;
request.BeginGetResponse(AsyncCallback, request);

然后在AsyncCallback方法中,我有:

HttpWebRequest request = result.AsyncState as HttpWebRequest;
using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
using (Stream stream = response.GetResponseStream())
using (StreamReader reader = new StreamReader(stream, Encoding.UTF8))
{
    while (!reader.EndOfStream)
    {
        string line = reader.ReadLine();
        if (string.IsNullOrWhiteSpace(line)) continue;
        Console.WriteLine(line);
    }
}

它只是停留在reader.Readline()上,直到接收到更多的数据,然后甚至保留一些数据。还收到了保持活动的换行符,当它决定读取某个内容时,这些换行符通常会同时被读取。

我测试了与curl命令并行运行的流,curl命令接收和解压缩数据非常好。

任何见解都会很棒。谢谢,

Dan

编辑在streamreader上使用缓冲区大小时运气不佳。

new StreamReader(stream, Encoding.UTF8, true, 1)

编辑也没有运气更新到.NET 4.5和使用

request.AllowReadStreamBuffering = false;

流式HTTP,GZIP由StreamReader缓冲

更新:在较高的卷速率下,这似乎会在很长一段时间内出现问题,并且应该只在缓冲区影响应用程序功能的小卷上使用。从那以后,我又换回了StreamReader

所以这就是我最终想到的。这是有效的,没有延误。这不会通过自动GZip解压缩得到缓冲。

using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
using (Stream stream = response.GetResponseStream())
using (MemoryStream memory = new MemoryStream())
using (GZipStream gzip = new GZipStream(memory, CompressionMode.Decompress))
{
    byte[] compressedBuffer = new byte[8192];
    byte[] uncompressedBuffer = new byte[8192];
    List<byte> output = new List<byte>();
    while (stream.CanRead)
    {
        int readCount = stream.Read(compressedBuffer, 0, compressedBuffer.Length);
        memory.Write(compressedBuffer.Take(readCount).ToArray(), 0, readCount);
        memory.Position = 0;
        int uncompressedLength = gzip.Read(uncompressedBuffer, 0, uncompressedBuffer.Length);
        output.AddRange(uncompressedBuffer.Take(uncompressedLength));
        if (!output.Contains(0x0A)) continue;
        byte[] bytesToDecode = output.Take(output.LastIndexOf(0x0A) + 1).ToArray();
        string outputString = Encoding.UTF8.GetString(bytesToDecode);
        output.RemoveRange(0, bytesToDecode.Length);
        string[] lines = outputString.Split(new[] { Environment.NewLine }, new StringSplitOptions());
        for (int i = 0; i < (lines.Length - 1); i++)
        {
            Console.WriteLine(lines[i]);
        }
        memory.SetLength(0);
    }
}

Evenhuis讨论的延迟ACK C.可能有一些问题,但我有一种奇怪的直觉,是StreamReader让你头疼。。。你可以试试这样的东西:

public void AsyncCallback(IAsyncResult result)
{
    HttpWebRequest request = result.AsyncState as HttpWebRequest;   
    using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
    using (Stream stream = response.GetResponseStream())
    {
        var buffer = new byte[2048];
        while(stream.CanRead)
        {
            var readCount = stream.Read(buffer, 0, buffer.Length);
            var line = Encoding.UTF8.GetString(buffer.Take(readCount).ToArray());
            Console.WriteLine(line);
        }
    }
}

编辑:这是我用来测试这个理论的全部工具(也许与你的情况不同会让你大吃一惊)

(LINQPad就绪)

void Main()
{
    Task.Factory.StartNew(() => Listener());
    _blocker.WaitOne();
    Request();
}
public bool _running;
public ManualResetEvent _blocker = new ManualResetEvent(false);
public void Listener()
{
    var listener = new HttpListener();
    listener.Prefixes.Add("http://localhost:8080/");
    listener.Start();
    "Listener is listening...".Dump();;
    _running = true;
    _blocker.Set();
    var ctx = listener.GetContext();
    "Listener got context".Dump();
    ctx.Response.KeepAlive = true;
    ctx.Response.ContentType = "application/json";
    var outputStream = ctx.Response.OutputStream;
    using(var zipStream = new GZipStream(outputStream, CompressionMode.Compress))
    using(var writer = new StreamWriter(outputStream))
    {
        var lineCount = 0;
        while(_running && lineCount++ < 10)
        {
            writer.WriteLine("{ '"foo'": '"bar'"}");
            "Listener wrote line, taking a nap...".Dump();
            writer.Flush();
            Thread.Sleep(1000);
        }
    }
    listener.Stop();
}
public void Request()
{
    var endPoint = "http://localhost:8080";
    var username = "";
    var password = "";
    HttpWebRequest request = (HttpWebRequest)WebRequest.Create(endPoint);
    request.Method = "GET";
    request.PreAuthenticate = true;
    request.Credentials = new NetworkCredential(username, password);
    request.AutomaticDecompression = DecompressionMethods.GZip;
    request.ContentType = "application/json";
    request.Accept = "application/json";
    request.Timeout = 30;
    request.BeginGetResponse(AsyncCallback, request);
}
public void AsyncCallback(IAsyncResult result)
{
    Console.WriteLine("In AsyncCallback");    
    HttpWebRequest request = result.AsyncState as HttpWebRequest;    
    using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
    using (Stream stream = response.GetResponseStream())
    {
        while(stream.CanRead)
        {
            var buffer = new byte[2048];
            var readCount = stream.Read(buffer, 0, buffer.Length);
            var line = Encoding.UTF8.GetString(buffer.Take(readCount).ToArray());
            Console.WriteLine("Reader got:" + line);
        }
    }
}

输出:

Listener is listening...
Listener got context
Listener wrote line, taking a nap...
In AsyncCallback
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}

这可能与延迟ACK和Nagle算法的结合有关。当服务器连续发送多个小响应时,就会发生这种情况。

在服务器端,发送第一个响应,但只有当服务器从客户端接收到ACK时,或者直到有足够的数据用于发送大数据包(Nagle算法),才发送后续的响应数据块。

在客户端,会接收到响应的第一位,但不会立即发送ACK——由于传统的应用程序具有请求-响应-请求-响应行为,它假设它可以将ACK与下一个请求一起发送——在您的情况下,这不会发生。

在一段固定的时间(500ms?)后,它决定无论如何都发送ACK,从而导致服务器发送它积累的下一个包。

这个问题(如果这确实是您遇到的问题)可以在服务器端的套接字级别通过设置NoDelay属性、禁用Nagle的算法来解决。我认为你也可以在操作系统范围内禁用它。

您也可以在客户端临时禁用延迟ACK(我知道windows有一个注册表项),看看这是否真的是问题所在,而无需更改服务器上的任何内容。延迟ACK可防止DDOS攻击,因此请确保稍后恢复设置。

减少发送纪念品的频率可能也会有所帮助,但你仍然有机会出现问题。