如何在ios xamarin c#中获得正确的触摸像素值
本文关键字:触摸 像素 ios xamarin | 更新日期: 2023-09-27 17:58:30
你好,我正在Xamarin C#中尝试获取触摸像素的颜色,但我有时会得到错误的值,R=255,G=0,B=0,A=0我的代码出了什么问题?
private UIColor ColorOfPoint(CGPoint point)
{
byte[] pixel = {0,0,0,0};
using(CGColorSpace oColorSpace = CGColorSpace.CreateDeviceRGB())
using(CGBitmapContext oContext = new CGBitmapContext(pixel,
1, 1, 8, 4, oColorSpace, CGBitmapFlags.PremultipliedLast & CGBitmapFlags.AlphaInfoMask))
{
oContext.TranslateCTM(-point.X,-point.Y);
img.Layer.RenderInContext(oContext);
oContext.Dispose();
oColorSpace.Dispose();
}
UIColor color = new UIColor(pixel[0]/255,pixel[1]/255,pixel[2]/255,pixel[3]/255);
return color;
}
使用UIColor.FromRGBA
而不是new UIColor(....)
我就是这样做的:
byte[] alphaPixel = { 0, 0, 0, 0 };
protected UIColor GetColorAtTouchPoint(CGPoint point)
{
var colorSpace = CGColorSpace.CreateDeviceRGB();
var bitmapContext = new CGBitmapContext(alphaPixel, 1, 1, 8, 4, colorSpace, CGBitmapFlags.PremultipliedLast);
bitmapContext.TranslateCTM(-point.X, -point.Y);
view.Layer.RenderInContext(bitmapContext);
return UIColor.FromRGBA(alphaPixel[0], alphaPixel[1], alphaPixel[2], alphaPixel[3]);
}