如何转换像素格式?从32bppRGB到C#中的16bpp灰度

本文关键字:32bppRGB 中的 灰度 16bpp 格式 何转换 转换 像素 | 更新日期: 2023-09-27 17:58:32

我需要对我的图像进行一些阈值处理。阈值滤波器功能只接受8-16bpp灰度。我的位图图片具有32bppRGB像素格式。请建议一些相同的代码。(我也想知道如果没有逐像素操作,是否可能)

p.s.我正在使用Aforge.NET进行阈值处理。

感谢

-Sagar

如何转换像素格式?从32bppRGB到C#中的16bpp灰度

使用AForge.NET框架灰度过滤器

滤波器接受24、32、48和64bpp彩色图像,并产生8(如果源是24或32bpp图像)或16(如果源为48或64bpp图像的话)bpp灰度图像。

然后应用阈值过滤器。

最简单的方法:

public static Bitmap MakeGrayscale(Bitmap original)
 {
    //make an empty bitmap the same size as original
    Bitmap newBitmap = new Bitmap(original.Width, original.Height);
   for (int i = 0; i < original.Width; i++)
    {
       for (int j = 0; j < original.Height; j++)
       {
          //get the pixel from the original image
          Color originalColor = original.GetPixel(i, j);
         //create the grayscale version of the pixel
          int grayScale = (int)((originalColor.R * .3) + (originalColor.G * .59)
              + (originalColor.B * .11));
         //create the color object
          Color newColor =  Color.FromArgb(grayScale, grayScale, grayScale);
          //set the new image's pixel to the grayscale version
          newBitmap.SetPixel(i, j, newColor);
         }
     }
    return newBitmap;
 }

更快的方式:

public static Bitmap MakeGrayscale2(Bitmap original)
 {
    unsafe
    {
       //create an empty bitmap the same size as original
       Bitmap newBitmap = new Bitmap(original.Width, original.Height);
      //lock the original bitmap in memory
       BitmapData originalData = original.LockBits(
          new Rectangle(0, 0, original.Width, original.Height),
          ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
      //lock the new bitmap in memory
       BitmapData newData = newBitmap.LockBits(
          new Rectangle(0, 0, original.Width, original.Height), 
         ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
       //set the number of bytes per pixel
       int pixelSize = 3;
      for (int y = 0; y < original.Height; y++)
       {
          //get the data from the original image
          byte* oRow = (byte*)originalData.Scan0 + (y * originalData.Stride);
         //get the data from the new image
          byte* nRow = (byte*)newData.Scan0 + (y * newData.Stride);
         for (int x = 0; x < original.Width; x++)
          {
             //create the grayscale version
             byte grayScale = 
               (byte)((oRow[x * pixelSize] * .11) + //B
                (oRow[x * pixelSize + 1] * .59) +  //G
                (oRow[x * pixelSize + 2] * .3)); //R
            //set the new image's pixel to the grayscale version
             nRow[x * pixelSize] = grayScale; //B
             nRow[x * pixelSize + 1] = grayScale; //G
             nRow[x * pixelSize + 2] = grayScale; //R
          }
       }
      //unlock the bitmaps
       newBitmap.UnlockBits(newData);
       original.UnlockBits(originalData);
      return newBitmap;
    }
 }

最快的方式:

public static Bitmap MakeGrayscale3(Bitmap original)
 {
    //create a blank bitmap the same size as original
    Bitmap newBitmap = new Bitmap(original.Width, original.Height);
    //get a graphics object from the new image
    Graphics g = Graphics.FromImage(newBitmap);
   //create the grayscale ColorMatrix
    ColorMatrix colorMatrix = new ColorMatrix(
       new float[][] 
      {
          new float[] {.3f, .3f, .3f, 0, 0},
          new float[] {.59f, .59f, .59f, 0, 0},
          new float[] {.11f, .11f, .11f, 0, 0},
          new float[] {0, 0, 0, 1, 0},
          new float[] {0, 0, 0, 0, 1}
       });
   //create some image attributes
    ImageAttributes attributes = new ImageAttributes();
   //set the color matrix attribute
    attributes.SetColorMatrix(colorMatrix);
   //draw the original image on the new image
    //using the grayscale color matrix
    g.DrawImage(original, new Rectangle(0, 0, original.Width, original.Height),
       0, 0, original.Width, original.Height, GraphicsUnit.Pixel, attributes);
   //dispose the Graphics object
    g.Dispose();
    return newBitmap;
 }