难以理解为什么不更新变量
本文关键字:更新 变量 为什么不 | 更新日期: 2023-09-27 18:01:25
我是一个新手程序员,我很难理解为什么这个不工作。我有一个"ConnectedClientList"类:
public class ConnectedClientList
{
static readonly object _lock = new object();
public static IList<ClientPeer> ConnectedClientPeers;
static ConnectedClientList()
{
ConnectedClientPeers = new List<ClientPeer>();
}
public static IList<ClientPeer> GetClientPeers()
{
lock (_lock)
{
return ConnectedClientPeers;
}
}
public static void AddClientPeerToConnectedList(ClientPeer client)
{
lock (_lock)
{
ConnectedClientPeers.Add(client);
}
}
public void RemoveClientPeerFromConnectedList(ClientPeer client)
{
ConnectedClientPeers.Remove(client);
}
}
我在另一个类中有这个:
ClientPeer clientPeer = new ClientPeer(request, Logger, _clientHandlerRegistry);
ConnectedClientList.AddClientPeerToConnectedList(clientPeer);
Logger.InfoFormat("Added clientpeer to list. Count is now: {0}", ConnectedClientList.ConnectedClientPeers.Count);
最后是这个
public CharacterUpdateEventHandler(ILogger logger)
{
Logger = logger;
IFiber testFiber = new ThreadFiber();
testFiber.Start();
testFiber.ScheduleOnInterval(SendUpdateEventToClients, 1000, 5000);
}
public void SendUpdateEventToClients()
{
if(ConnectedClientList.GetClientPeers() != null)
Logger.InfoFormat("# of connected client peers: {0}", ConnectedClientList.GetClientPeers().Count);
else
{
Logger.InfoFormat("ConnectedClientPeers is null");
}
}
我正在尝试使用Exitgame的Photon服务器构建服务器。当我第一次创建客户端,然后将其添加到"ConnectedClientPeers",我立即有调试信息说,"ConnectedClientPeers"列表实际上现在有一个计数为1。
我正在运行的线程似乎正在重复"SendUpdateEventToClients"很好,但该函数中的调试消息总是说我的"ConnectedClientPeers"列表的计数为0。
我敢肯定这可能是一些我没有意识到的简单问题,但在过去的几天里,我没有找到任何解决方案。任何帮助或建议都是非常感激的。谢谢!
-Jarryd
——编辑——
我更新了类,使整个类静态,但仍然有相同的问题。
public static class ConnectedClientList
{
static readonly object _lock = new object();
public static readonly IList<ClientPeer> ConnectedClientPeers;
static ConnectedClientList()
{
ConnectedClientPeers = new List<ClientPeer>();
}
public static IList<ClientPeer> GetClientPeers()
{
lock (_lock)
{
return ConnectedClientPeers;
}
}
public static void AddClientPeerToConnectedList(ClientPeer client)
{
lock (_lock)
{
ConnectedClientPeers.Add(client);
}
}
public static void RemoveClientPeerFromConnectedList(ClientPeer client)
{
ConnectedClientPeers.Remove(client);
}
}
我的调试日志:2016-08-08 14:27:21 1771 [ThreadFiber-1] INFO [CharacterUpdateEventHandler][55] [(null)] -已连接的客户端节点个数:0
2016-08-08 14:27:23,428 [ThreadFiber-2] INFO [CharacterUpdateEventHandler][55] [(null)] -已连接的客户端节点个数:0
2016-08-08 14:27:26,771 [ThreadFiber-1] INFO [CharacterUpdateEventHandler][55] [(null)] -已连接的客户端节点个数:0
2016-08-08 14:27:28,443 [ThreadFiber-2] INFO [CharacterUpdateEventHandler][55] [(null)] -已连接的客户端节点个数:0
2016-08-08 14:27:31,774 [ThreadFiber-1] INFO [CharacterUpdateEventHandler][55] [(null)] -已连接的客户端节点数:0
2016-08-08 14:27:33,453 [ThreadFiber-2] INFO [CharacterUpdateEventHandler][55] [(null)] -已连接的客户端节点个数:0
2016-08-08 14:27:36,787 [ThreadFiber-1] INFO [CharacterUpdateEventHandler][55] [(null)] -已连接的客户端节点个数:0
2016-08-08 14:27:38,465 [ThreadFiber-2] INFO [CharacterUpdateEventHandler][55] [(null)] -已连接的客户端节点个数:0
不知道如何在注释中发布代码,这么多代码看起来很好
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication6
{
class Program
{
static void Main(string[] args)
{
ClientPeer clientPeer = new ClientPeer();
clientPeer.MyProperty = 5;
ConnectedClientList.AddClientPeerToConnectedList(clientPeer);
Console.WriteLine(ConnectedClientList.ConnectedClientPeers.Count.ToString());
ConnectedClientList.AddClientPeerToConnectedList(clientPeer);
Console.WriteLine(ConnectedClientList.ConnectedClientPeers.Count.ToString());
clientPeer = new ClientPeer();
ConnectedClientList.AddClientPeerToConnectedList(clientPeer);
Console.WriteLine(ConnectedClientList.ConnectedClientPeers.Count.ToString());
}
public class ClientPeer
{
public int MyProperty { get; set; }
}
public static class ConnectedClientList
{
static readonly object _lock = new object();
public static IList<ClientPeer> ConnectedClientPeers;
static ConnectedClientList()
{
ConnectedClientPeers = new List<ClientPeer>();
}
public static IList<ClientPeer> GetClientPeers()
{
lock (_lock)
{
return ConnectedClientPeers;
}
}
public static void AddClientPeerToConnectedList(ClientPeer client)
{
lock (_lock)
{
ConnectedClientPeers.Add(client);
}
}
}
}
}
这只是添加了3个节点并显示计数显示确实有3个