使用c#从Unity的REST Api中检索数据,没有延迟或抖动
本文关键字:数据 延迟 抖动 检索 Unity Api REST 使用 | 更新日期: 2023-09-27 18:02:58
每5秒我使用c#脚本调用REST。但问题是应用程序每10秒延迟一次(InvokeRepeating),等待服务器响应,然后在延迟后给出结果。
如何克服这个问题?我需要实时访问特定的行,以便在没有任何延迟的情况下检索更改。
下面的代码片段用于读取REST Apiusing UnityEngine;
using System.Collections;
using System.Net;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
public class Rows {
public string description ;
public float Efficiency;
public bool IsConnected;
public string Lastconnection;
public float MTBF;
public float MTTR;
public string Name;
public float Speed;
public float TemperatureSetPoint;
}
public class GetData : MonoBehaviour
{
string url="http:LocalHost/Data/Properties/";
string username="Administrator";
string password="admin";
string rt;
void Start () {
JToken tok = CallWeb();
}
public JToken CallWeb()
{
{
var httpRequest = (HttpWebRequest)WebRequest.Create (url);
httpRequest.ContentType = "application/json";
string encoded = System.Convert.ToBase64String (System.Text.Encoding.GetEncoding("ISO-8859-1").GetBytes(username+":"+password));
httpRequest.Headers.Add ("Authorization","Basic "+encoded);
httpRequest.Accept = "application/json";
using (HttpWebResponse response = (HttpWebResponse)httpRequest.GetResponse())
using (Stream stream = response.GetResponseStream())
using (StreamReader reader = new StreamReader(stream))
{
rt = reader.ReadToEnd();
JObject data = JObject.Parse(rt);
JToken token = (data["rows"][0]);
return token;
}
}
}
}
从下面的代码我访问所需的行,并使用它在统一。
using UnityEngine;
using System.Collections;
using Newtonsoft.Json.Linq;
using UnityEngine.UI;
public class GetPropertyValues : MonoBehaviour
{
GetData thing = new GetData ();
public GameObject CountText;
public GameObject TempText;
static string CountValue1;
static string CountValue2;
static string TempValue1;
static string TempValue2;
void Start()
{
JToken token = thing.CallWeb ();
foreach (JProperty prop in token)
{
if (prop.Name == "ScrapCount")
{
CountValue1 = prop.Value.ToString ();
CountText.GetComponent<TextMesh> ().text = "Count= "+CountValue1.ToString() ;
Debug.Log ("This is the Count value" + prop.Value);
InvokeRepeating ("countDisplay", 5, 10);
}
if (prop.Name == "OvenTemperature")
{
TempValue1 = prop.Value.ToString ();
TempText.GetComponent<TextMesh> ().text = TempValue1.ToString () + "'C";
Debug.Log ("This is the Temp value" + prop.Value);
InvokeRepeating ("tempDisplay", 5, 10);
}
}
}
void countDisplay()
{
JToken token = thing.CallThingWorx ();
foreach (JProperty prop in token) {
if (prop.Name == "ScrapCount") {
CountValue2 = prop.Value.ToString ();
if (CountValue1 == CountValue2) {
Debug.Log ("count value is still " + CountValue1);
}
else if (CountValue1 != CountValue2) {
CountText.GetComponent<TextMesh> ().text = "Count= " + CountValue2.ToString();
Debug.Log ("count value Changed" + CountValue2);
}
}
}
}
void tempDisplay()
{
JToken token = thing.CallWeb ();
foreach (JProperty prop in token)
{
if (prop.Name == "OvenTemperature")
{
TempValue2 = prop.Value.ToString ();
if (TempValue1 == TempValue2)
{
Debug.Log ("Temp value is still " + TempValue1);
}
else if (TempValue1 != TempValue2)
{
TempText.GetComponent<TextMesh> ().text = TempValue2.ToString() +"'C";
Debug.Log ("Temp value Changed" + TempValue2);
}
}
}
}
}
您似乎正在进行同步请求。尝试使用Unity提供的
https://docs.unity3d.com/Manual/UnityWebRequest.htmlclass MyBehaviour: public MonoBehaviour {
void Start() {
StartCoroutine(GetText());
}
IEnumerator GetText() {
UnityWebRequest www = UnityWebRequest.Get("http://www.my-server.com");
yield return www.Send();
if(www.isError) {
Debug.Log(www.error);
}
else {
// Show results as text
Debug.Log(www.downloadHandler.text);
// Or retrieve results as binary data
byte[] results = www.downloadHandler.data;
}
}
// Edit here
StartCoroutine(GetText());
}
这将使您的应用程序在获取数据时保持运行。else语句是下载完成后操作的位置。