Unity运算符`-=';不能应用于“float';和`UnityEngine.Vvector3';

本文关键字:float UnityEngine Vvector3 不能 运算符 Unity 应用于 | 更新日期: 2023-09-27 18:26:50

我想让我的角色在Unity中跳跃,但我得到了这个错误:操作员-=' cannot be applied to operands of type float和`UnityEngine.Vector3'

public class ExampleClass : MonoBehaviour {
    public float speed = 6.0F;
    public float jumpSpeed = 8.0F;
    public float gravity = 20.0F;
    private Vector3 moveDirection = Vector3.zero;
    void Update() {
        CharacterController controller = GetComponent<CharacterController>();
        if (controller.isGrounded) {
            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
            moveDirection = transform.TransformDirection(moveDirection);
            moveDirection *= speed;
            if (Input.GetButton("Jump"))
                moveDirection.y = jumpSpeed;
        }
        moveDirection.y -= gravity * Time.deltaTime;
        controller.Move(moveDirection * Time.deltaTime);
    }
}

Unity运算符`-=';不能应用于“float';和`UnityEngine.Vvector3';

在C#中,不能一次修改单个轴的值。你必须重新分配整个矢量:

moveDirection = new Vector3(moveDirection.x, moveDirection.y - (gravity * Time.deltaTime), moveDirection.z);

(从这里"复制"…是同一个问题!)