C#正在从多个线程更新TextBox

本文关键字:线程 更新 TextBox | 更新日期: 2023-09-27 18:29:18

我正在制作一个简单的WinForm,它将生成多个线程,从0循环到10000,目的是降低Windows的速度,使其他一些程序运行缓慢。

基本上,表单有一个文本框,我想从每个线程向其写入循环索引。对于一个线程来说一切都很好,但由于我引入了更多的线程,当我单击"停止"按钮时,我似乎会挂起应用程序——我不太确定该从哪里开始。

我的样本可能写得不好。我想更好地理解多线程、死锁等。我过去曾接触过BackgroundWorker,但在过去两年多的时间里,我一直在做Java。

Form1.cs

public delegate void SetTextDelegate(string text);
public partial class Form1 : Form
{
    private Thread[] _slow;
    private object lockTextBox = new object();
    public Form1()
    {
        InitializeComponent();
    }
    #region Event Handlers
    private void ui_btnClose_Click(object sender, EventArgs e)
    {
        this.Close();
    }
    private void Form1_Load(object sender, EventArgs e)
    {
    }
    private void ui_btnStart_Click(object sender, EventArgs e)
    {
        if (_slow != null)
        {
            StopAllThreads();
        }
        _slow = new Thread[ (int) numNoOfTheads.Value ];
        for( int i = 0; i < numNoOfTheads.Value; i++)
        {
            _slow[i] = new Thread(ThreadRunLoop);
            _slow[i].Start();
        }
    }
    private void Form1_FormClosing(object sender, FormClosingEventArgs e)
    {
        if (_slow != null)
        {
            StopAllThreads();
        }
    }
    private void ui_btnStop_Click(object sender, EventArgs e)
    {
        if (_slow != null)
        {
            StopAllThreads();
        }
    }
    private void ui_btnClear_Click(object sender, EventArgs e)
    {
        this.textBox1.Clear();
    }
    #endregion
    protected void ThreadRunLoop()
    {
        try
        {
            for (int i = 0; i < 10000; i++)
            {
                UpdateText("Loop " + i + " for " + Thread.CurrentThread.ManagedThreadId);
            }
        }
        catch (ThreadInterruptedException ex)
        {
            Console.WriteLine("Thread has been interrupted.");
        }
    }
    private void UpdateText(string text)
    {
        //lock (lockTextBox)
        //{
            if (textBox1.InvokeRequired)
            {
                textBox1.Invoke(new SetTextDelegate(UpdateText), text);
            }
            else
            {
                textBox1.SuspendLayout();
                textBox1.Text = textBox1.Text + text + System.Environment.NewLine;
                textBox1.SelectionStart = textBox1.Text.Length;
                textBox1.ScrollToCaret();
                textBox1.ResumeLayout();
            }
        //}
    }
    private void StopAllThreads()
    {
        for (int i = 0; i < _slow.Length; i++)
        {
            if (_slow[i] != null)
            {
                _slow[i].Interrupt();
                _slow[i] = null;
            }
        }
        _slow = null;
    }
}

Form1.Designer.cs

partial class Form1
{
    /// <summary>
    /// Required designer variable.
    /// </summary>
    private System.ComponentModel.IContainer components = null;
    /// <summary>
    /// Clean up any resources being used.
    /// </summary>
    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
    protected override void Dispose(bool disposing)
    {
        if (disposing && (components != null))
        {
            components.Dispose();
        }
        base.Dispose(disposing);
    }
    #region Windows Form Designer generated code
    /// <summary>
    /// Required method for Designer support - do not modify
    /// the contents of this method with the code editor.
    /// </summary>
    private void InitializeComponent()
    {
        this.ui_btnClose = new System.Windows.Forms.Button();
        this.ui_btnStart = new System.Windows.Forms.Button();
        this.ui_btnStop = new System.Windows.Forms.Button();
        this.textBox1 = new System.Windows.Forms.TextBox();
        this.ui_btnClear = new System.Windows.Forms.Button();
        this.numNoOfTheads = new System.Windows.Forms.NumericUpDown();
        this.label1 = new System.Windows.Forms.Label();
        ((System.ComponentModel.ISupportInitialize)(this.numNoOfTheads)).BeginInit();
        this.SuspendLayout();
        // 
        // ui_btnClose
        // 
        this.ui_btnClose.Location = new System.Drawing.Point(433, 268);
        this.ui_btnClose.Name = "ui_btnClose";
        this.ui_btnClose.Size = new System.Drawing.Size(75, 23);
        this.ui_btnClose.TabIndex = 0;
        this.ui_btnClose.Text = "Close";
        this.ui_btnClose.UseVisualStyleBackColor = true;
        this.ui_btnClose.Click += new System.EventHandler(this.ui_btnClose_Click);
        // 
        // ui_btnStart
        // 
        this.ui_btnStart.Location = new System.Drawing.Point(12, 12);
        this.ui_btnStart.Name = "ui_btnStart";
        this.ui_btnStart.Size = new System.Drawing.Size(75, 23);
        this.ui_btnStart.TabIndex = 1;
        this.ui_btnStart.Text = "Start";
        this.ui_btnStart.UseVisualStyleBackColor = true;
        this.ui_btnStart.Click += new System.EventHandler(this.ui_btnStart_Click);
        // 
        // ui_btnStop
        // 
        this.ui_btnStop.Location = new System.Drawing.Point(12, 41);
        this.ui_btnStop.Name = "ui_btnStop";
        this.ui_btnStop.Size = new System.Drawing.Size(75, 23);
        this.ui_btnStop.TabIndex = 2;
        this.ui_btnStop.Text = "Stop";
        this.ui_btnStop.UseVisualStyleBackColor = true;
        this.ui_btnStop.Click += new System.EventHandler(this.ui_btnStop_Click);
        // 
        // textBox1
        // 
        this.textBox1.Location = new System.Drawing.Point(93, 12);
        this.textBox1.Multiline = true;
        this.textBox1.Name = "textBox1";
        this.textBox1.ScrollBars = System.Windows.Forms.ScrollBars.Both;
        this.textBox1.Size = new System.Drawing.Size(415, 241);
        this.textBox1.TabIndex = 3;
        // 
        // ui_btnClear
        // 
        this.ui_btnClear.Location = new System.Drawing.Point(352, 268);
        this.ui_btnClear.Name = "ui_btnClear";
        this.ui_btnClear.Size = new System.Drawing.Size(75, 23);
        this.ui_btnClear.TabIndex = 4;
        this.ui_btnClear.Text = "Clear";
        this.ui_btnClear.UseVisualStyleBackColor = true;
        this.ui_btnClear.Click += new System.EventHandler(this.ui_btnClear_Click);
        // 
        // numNoOfTheads
        // 
        this.numNoOfTheads.Location = new System.Drawing.Point(12, 98);
        this.numNoOfTheads.Name = "numNoOfTheads";
        this.numNoOfTheads.Size = new System.Drawing.Size(74, 20);
        this.numNoOfTheads.TabIndex = 5;
        this.numNoOfTheads.Value = new decimal(new int[] {
        1,
        0,
        0,
        0});
        // 
        // label1
        // 
        this.label1.AutoSize = true;
        this.label1.Location = new System.Drawing.Point(9, 82);
        this.label1.Name = "label1";
        this.label1.Size = new System.Drawing.Size(83, 13);
        this.label1.TabIndex = 6;
        this.label1.Text = "No. Of Threads:";
        // 
        // Form1
        // 
        this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
        this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
        this.ClientSize = new System.Drawing.Size(520, 303);
        this.Controls.Add(this.label1);
        this.Controls.Add(this.numNoOfTheads);
        this.Controls.Add(this.ui_btnClear);
        this.Controls.Add(this.textBox1);
        this.Controls.Add(this.ui_btnStop);
        this.Controls.Add(this.ui_btnStart);
        this.Controls.Add(this.ui_btnClose);
        this.Name = "Form1";
        this.Text = "Slow My Machine";
        this.Load += new System.EventHandler(this.Form1_Load);
        this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form1_FormClosing);
        ((System.ComponentModel.ISupportInitialize)(this.numNoOfTheads)).EndInit();
        this.ResumeLayout(false);
        this.PerformLayout();
    }
    #endregion
    private System.Windows.Forms.Button ui_btnClose;
    private System.Windows.Forms.Button ui_btnStart;
    private System.Windows.Forms.Button ui_btnStop;
    private System.Windows.Forms.TextBox textBox1;
    private System.Windows.Forms.Button ui_btnClear;
    private System.Windows.Forms.NumericUpDown numNoOfTheads;
    private System.Windows.Forms.Label label1;
}

更新如果我在UpdateText方法中将锁移到else并添加Thread.Sleep(20);在循环中,我的GUI反应更灵敏,我可以单击"停止"按钮并移动表单。

任何反馈和修复都将不胜感激。

C#正在从多个线程更新TextBox

UpdateText内部的lock将导致死锁。工作线程获取锁,然后调用Invoke。UI线程随后调用,试图获取相同的锁,但必须等到它被释放。问题是锁永远不会被释放,因为Invoke会阻塞,直到UI线程完成执行委托。这种情况永远不会发生,因为UI线程仍在等待获取锁。僵局

将for循环更改为

   for (int i = 0; i < 10000; i++)
    {
       var text = "Loop " + i + " for " + Thread.CurrentThread.ManagedThreadId;
       if (textBox1.InvokeRequired)
          textBox1.Invoke(new SetTextDelegate(UpdateText), text);
       else
          UpdateText(text);
    }

并将UpdateText更改为

    private void UpdateText(string text)
    {
       textBox1.SuspendLayout();
       textBox1.Text = textBox1.Text + text + System.Environment.NewLine;
       textBox1.SelectionStart = textBox1.Text.Length;
       textBox1.ScrollToCaret();
       textBox1.ResumeLayout();
     }

编辑:我的错误。这只会改善组织,而不是在任何方面。如果你想如此频繁地更新UI,你应该像rdkleine所说的那样使用BackgroundWorker。

尝试将UpdateText中的锁移动到else内部。

使用BackgroundWorker来更新UI线程。

这里有一个如何使用BackgroundWorker:的好例子

http://msdn.microsoft.com/en-us/library/cc221403(v=vs.95).aspx

它没有解释如何检索数据(int值)并将其放入文本框中,但这是一个良好的开端。