圆和半径之间的碰撞

本文关键字:碰撞 之间 | 更新日期: 2023-09-27 18:32:58

我需要在这里实现碰撞检测。我这里有一个球/圆形和一个矩形。球垂直移动,而矩形水平移动。条件是,如果球和矩形相互接触,则应引发事件。我一直在和我的同事一起尝试这样做一段时间,但没有成功。这是我的第一个C#程序,所以请耐心等待。这是我的代码:

public partial class Form1 : Form
{
    bool collided = false;

    Player player;
    List<Ball> balls;
    const int fps = 60;
    public Form1()
    {
        InitializeComponent();
        balls = new List<Ball>();
        Random r =  new Random();
        for(int i =0; i<1;i ++)
        {
            balls.Add(new Ball(Width, Height,r));
        }
        var task = new Task(Run);
        task.Start();
        player = new Player()
        {
            x = this.Width/2,
            y = (Height*9/10),
            xvel = 10,
            brush = Brushes.Black,
        };
    }
   protected void Run()
    {
        while (true)
        {
            for(int i = 0; i < balls.Count; i++)
            {
                balls[i].Move(this.Width);                    
            }
            this.Invalidate();
            Thread.Sleep(1000 / fps);
        }
    }

    private void Form1_Paint(object sender, PaintEventArgs e)
    {
        Graphics g = e.Graphics;
        g.Clear(Color.White);
        for(int i = 0; i < balls.Count; i++)
        {               
            balls[i].Draw(g);              
        }            
       player.DrawPlayer(g);     
    }
//This is the part where i was trying to check collision between the circle and a ball 
    private void CheckCollision(PaintEventArgs e)
    {
        if (player.IntersectsWith(balls))
        {
            player.Intersect(balls);
            if (!player.IsEmpty)
            {
                collided = true;
                MessageBox.Show("collision detected");
            }
        }
    }           
}

public class Player
{        
    public float x, y, xvel;
    public Brush brush;
    public Player()
    {
    }
    public void DrawPlayer(Graphics g)
    {
        g.FillRectangle(brush, new RectangleF(x, y, 30,30));       
    }
    public void MovePlayerLeft(int gameWidth)
    {
        if (x > 0)
        {
            x -= xvel;
        }
    }
    public void MovePlayerRight(int gameWidth)
    {            
        if (x < gameWidth-47)
        {
            x += xvel;
        }
    }      
}
public class Ball
{
    public float x, y, yvel, radius;
    public Brush brush;
    public Ball(int gamewidth,int gameHeight,Random r)        
    {
        x = r.Next(gamewidth);
        y = r.Next(gameHeight);
        yvel = r.Next(2) + 5;
        radius = r.Next(10) + 5;
        brush = new SolidBrush(Color.Blue);
    }
    public void Move(int gameHeight)
    {                
        if (y + radius >= gameHeight)
        {
            y =  0;             
        }
        y += yvel;

    }

    public void Draw(Graphics g)
    {
        g.FillEllipse(brush, new RectangleF(x-radius,y - radius, radius * 2, radius * 2));
    }

}

圆和半径之间的碰撞

如果您试图确定矩形和圆形是否相交,请尝试以下四个边中的每一个:

圆线段碰撞检测算法?

您可以通过检查圆圈内是否有角来加快速度。

另外,请记住,完全在矩形内的圆,反之亦然,可能应该算作碰撞。