圆和半径之间的碰撞
本文关键字:碰撞 之间 | 更新日期: 2023-09-27 18:32:58
我需要在这里实现碰撞检测。我这里有一个球/圆形和一个矩形。球垂直移动,而矩形水平移动。条件是,如果球和矩形相互接触,则应引发事件。我一直在和我的同事一起尝试这样做一段时间,但没有成功。这是我的第一个C#程序,所以请耐心等待。这是我的代码:
public partial class Form1 : Form
{
bool collided = false;
Player player;
List<Ball> balls;
const int fps = 60;
public Form1()
{
InitializeComponent();
balls = new List<Ball>();
Random r = new Random();
for(int i =0; i<1;i ++)
{
balls.Add(new Ball(Width, Height,r));
}
var task = new Task(Run);
task.Start();
player = new Player()
{
x = this.Width/2,
y = (Height*9/10),
xvel = 10,
brush = Brushes.Black,
};
}
protected void Run()
{
while (true)
{
for(int i = 0; i < balls.Count; i++)
{
balls[i].Move(this.Width);
}
this.Invalidate();
Thread.Sleep(1000 / fps);
}
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
g.Clear(Color.White);
for(int i = 0; i < balls.Count; i++)
{
balls[i].Draw(g);
}
player.DrawPlayer(g);
}
//This is the part where i was trying to check collision between the circle and a ball
private void CheckCollision(PaintEventArgs e)
{
if (player.IntersectsWith(balls))
{
player.Intersect(balls);
if (!player.IsEmpty)
{
collided = true;
MessageBox.Show("collision detected");
}
}
}
}
public class Player
{
public float x, y, xvel;
public Brush brush;
public Player()
{
}
public void DrawPlayer(Graphics g)
{
g.FillRectangle(brush, new RectangleF(x, y, 30,30));
}
public void MovePlayerLeft(int gameWidth)
{
if (x > 0)
{
x -= xvel;
}
}
public void MovePlayerRight(int gameWidth)
{
if (x < gameWidth-47)
{
x += xvel;
}
}
}
public class Ball
{
public float x, y, yvel, radius;
public Brush brush;
public Ball(int gamewidth,int gameHeight,Random r)
{
x = r.Next(gamewidth);
y = r.Next(gameHeight);
yvel = r.Next(2) + 5;
radius = r.Next(10) + 5;
brush = new SolidBrush(Color.Blue);
}
public void Move(int gameHeight)
{
if (y + radius >= gameHeight)
{
y = 0;
}
y += yvel;
}
public void Draw(Graphics g)
{
g.FillEllipse(brush, new RectangleF(x-radius,y - radius, radius * 2, radius * 2));
}
}
如果您试图确定矩形和圆形是否相交,请尝试以下四个边中的每一个:
圆线段碰撞检测算法?
您可以通过检查圆圈内是否有角来加快速度。
另外,请记住,完全在矩形内的圆,反之亦然,可能应该算作碰撞。