networkStream.Read 正在阻塞
本文关键字:Read networkStream | 更新日期: 2023-09-27 18:35:09
我正在编写一个简单的应用程序,它将与服务器连接。但是我也想发送简单的聊天命令(见下文Console.ReadLine
)。但是,此脚本不会string Message = Console.ReadLine();
,因为它在 bytesRead = clientStream.Read(message, 0, 4096);
处被阻止。
处理它们(就像现在一样),如果没有字节传入,它应该通过脚本并等待用户输入)。如何实现这一点?
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
while (true)
{
bytesRead = 0;
try
{
// Blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch (Exception)
{
// A socket error has occured
break;
}
if (bytesRead == 0)
{
// The client has disconnected from the server
break;
}
// Message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
// Output message
Console.WriteLine("To: " + tcpClient.Client.LocalEndPoint);
Console.WriteLine("From: " + tcpClient.Client.RemoteEndPoint);
Console.WriteLine(encoder.GetString(message, 0, bytesRead));
// Return message
string Message = Console.ReadLine();
if (Message != null)
{
byte[] buffer = encoder.GetBytes(Message);
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
您可以尝试使用 DataAvailable 属性。它会告诉您插座上是否有任何东西在等待。如果它是假的,请不要执行Read
调用。