WebRequest from Unity project

本文关键字:project Unity from WebRequest | 更新日期: 2023-09-27 18:21:06

我有一个Unity项目,在其中我将数据存储到本地文件夹中。我想使用ftp客户端将这些数据发送到服务器。我怎么能在Unity做到这一点?这是一种方法吗?有没有像filezilla这样的库或软件可以让我执行?

我遇到了webRequest类,但我不确定如何使用它。我从答案中找到了建议的代码,但我也不确定该如何使用。我从位于onGUI()函数内的FTPupload函数中得到了一个错误。

WebRequest from Unity project

你走在了正确的轨道上。我想这就是你想要的用法:https://github.com/mminer/ftpuploader-unity/blob/master/Editor/Uploader.cs

向下滚动到Upload方法;我用了很多次,效果很好。

[编辑]以下是可以直接在Unity项目中使用的上述代码示例:

using UnityEngine;
using System.Collections;
using System.IO;
using System;
using System.Net;
//////////////////////////////////////////////////////////////////////////
//CLASS
//////////////////////////////////////////////////////////////////////////
public class FTPUpload : MonoBehaviour
{    
    #region Methods
    //////////////////////////////////////////////////////////////////////////
    //METHODS
    //////////////////////////////////////////////////////////////////////////
    public void CallThisWithButton()
    {
        Upload("PATH_TO_YOUR_FILE", "YOUR_FTP_SERVER_ADRESS", "YOUR_USERNAME", "YOUR_PASSWORD", "ANY_SUB_FOLDER");
    }
    /// <summary>
    /// Uploads a file through FTP.
    /// </summary>
    /// <param name="filename">The path to the file to upload.</param>
    /// <param name="server">The server to use.</param>
    /// <param name="username">The username to use.</param>
    /// <param name="password">The password to use.</param>
    /// <param name="initialPath">The path on the server to upload to.</param>
    static void Upload(string filename, string server, string username, string password, string initialPath)
    {
        Debug.Log("Upload started.");
        var file = new FileInfo(filename);
        var address = new Uri("ftp://" + server + "/" + Path.Combine(initialPath, file.Name));
        var request = FtpWebRequest.Create(address) as FtpWebRequest;
        // Upload options:
        // Provide credentials
        request.Credentials = new NetworkCredential(username, password);
        // Set control connection to closed after command execution
        request.KeepAlive = false;
        // Specify command to be executed
        request.Method = WebRequestMethods.Ftp.UploadFile;
        // Specify data transfer type
        request.UseBinary = true;
        // Notify server about size of uploaded file
        request.ContentLength = file.Length;
        // Set buffer size to 2KB.
        var bufferLength = 2048;
        var buffer = new byte[bufferLength];
        var contentLength = 0;
        // Open file stream to read file
        var fs = file.OpenRead();
        try
        {
            // Stream to which file to be uploaded is written.
            var stream = request.GetRequestStream();
            // Read from file stream 2KB at a time.
            contentLength = fs.Read(buffer, 0, bufferLength);
            // Loop until stream content ends.
            while (contentLength != 0)
            {
                //Debug.Log("Progress: " + ((fs.Position / fs.Length) * 100f));
                // Write content from file stream to FTP upload stream.
                stream.Write(buffer, 0, contentLength);
                contentLength = fs.Read(buffer, 0, bufferLength);
            }
            // Close file and request streams
            stream.Close();
            fs.Close();
        }
        catch (Exception e)
        {
            Debug.LogError("Error uploading file: " + e.Message);
            return;
        }
        Debug.Log("Upload successful.");
    }
    //////////////////////////////////////////////////////////////////////////
    #endregion
}
//////////////////////////////////////////////////////////////////////////